public void InitComponent(GameObject go) { m_Bridge = go.GetComponent(typeof(ComponentBridge)) as ComponentBridge; m_button_1_Button = m_Bridge.GetControl(0) as Button; m_uitransform_2_UITransform = m_Bridge.GetControl(1) as UITransform; m_uitransform_3_UITransform = m_Bridge.GetControl(2) as UITransform; }
public void InitComponent(GameObject go) { m_Bridge = go.GetComponent(typeof(ComponentBridge)) as ComponentBridge; m_togglegroup_1_ToggleGroup = m_Bridge.GetControl(0) as ToggleGroup; m_togglegroup_2_ToggleGroup = m_Bridge.GetControl(1) as ToggleGroup; m_dropdown_4_1__Image = m_Bridge.GetControl(2) as Image; }
private void Awake() { mCustomAssetBundle = new CustomAssetBundle(); ComponentBridge bridge = new ComponentBridge(OnAppReady); bridge.Start(); }
//ItemPrefab1/smallList //public LoopListView2 m_smallList_LoopListView2; public void InitComponent(GameObject go) { m_Bridge = go.GetComponent(typeof(ComponentBridge)) as ComponentBridge; m_ItemIcon_Image = m_Bridge.GetControl(0) as Image; m_TextName_Text = m_Bridge.GetControl(1) as Text; m_starCount_Text = m_Bridge.GetControl(2) as Text; m_star_Image = m_Bridge.GetControl(3) as Image; m_TextDesc_Text = m_Bridge.GetControl(4) as Text; //m_smallList_LoopListView2 = m_Bridge.GetControl(5) as LoopListView2; }
private void Awake() { if (Application.isPlaying && gameObject.activeSelf && enabled) { mCustomAssetBundle = new CustomAssetBundle(); mBridge = new ComponentBridge(OnAppReady); mBridge.Start(); } else { } }
public void InitComponent(GameObject go) { m_Bridge = go.GetComponent(typeof(ComponentBridge)) as ComponentBridge; m_bg_Image = m_Bridge.GetControl(0) as Image; m_btnLogin_Button = m_Bridge.GetControl(1) as Button; m_txtUserName_InputField = m_Bridge.GetControl(2) as InputField; m_txtPassword_InputField = m_Bridge.GetControl(3) as InputField; m_txtPort_InputField = m_Bridge.GetControl(4) as InputField; m_txtIp_InputField = m_Bridge.GetControl(5) as InputField; m_toggleServer_Toggle = m_Bridge.GetControl(6) as Toggle; m_bgsound_UITransform = m_Bridge.GetControl(7) as UITransform; m_btnStart_Button = m_Bridge.GetControl(8) as Button; m_btnTestUI_Button = m_Bridge.GetControl(9) as Button; m_btnTestUI2_Button = m_Bridge.GetControl(10) as Button; m_btnTestUI3_Button = m_Bridge.GetControl(11) as Button; m_Text_Text = m_Bridge.GetControl(12) as Text; m_Label_Text = m_Bridge.GetControl(13) as Text; m_Background_Image = m_Bridge.GetControl(14) as Image; m_bg_new_Image = m_Bridge.GetControl(15) as Image; m_bg_new_new_Image = m_Bridge.GetControl(16) as Image; m_txt_Text = m_Bridge.GetControl(17) as Text; m_txt_new_Text = m_Bridge.GetControl(18) as Text; }
private void OnDestroy() { mBridge?.Dispose(); mBridge = null; }
private void Awake() { mBridge = new ComponentBridge(OnEnvironmentStart); mBridge.Start(); }
public void InitComponent(GameObject go) { m_Bridge = go.GetComponent(typeof(ComponentBridge)) as ComponentBridge; m_text_2_Text = m_Bridge.GetControl(0) as Text; }
//testlist_Popup_wnd/WindowContent/my/ScrollViewRoot_1/bigList //public LoopListView2 m_bigList_LoopListView2; public void InitComponent(GameObject go) { m_Bridge = go.GetComponent(typeof(ComponentBridge)) as ComponentBridge; //m_bigList_LoopListView2 = m_Bridge.GetControl(0) as LoopListView2; }
public void InitComponent(GameObject go) { m_Bridge = go.GetComponent(typeof(ComponentBridge)) as ComponentBridge; m_button_1_Button = m_Bridge.GetControl(0) as Button; m_button_2_Button = m_Bridge.GetControl(1) as Button; }