private void Start()
    {
        CurrentList  = BasicObjects;
        isBasic      = true;
        BasicIndex   = 0;
        ComplexIndex = 0;
        currentIndex = BasicIndex;

        foreach (GameObject basicObject in BasicObjects)
        {
            basicObject.SetActive(false);
        }
        foreach (GameObject ComplexObject in ComplexObjects)
        {
            ComplexObject.SetActive(false);
        }
    }