private void CompleteVillageCastleCallBack(CompleteVillageCastle_ReturnType returnData)
 {
     if (returnData.Success && (returnData.cardData >= 0))
     {
         GameEngine.Instance.World.addProfileCard(returnData.cardData, CardTypes.getStringFromCard(0xc08));
     }
     if (returnData.Success && this.fixCommandSent)
     {
         MyMessageBox.Show("Armies : " + returnData.armies.ToString() + Environment.NewLine + "Monks : " + returnData.monks.ToString() + Environment.NewLine + "Traders : " + returnData.traders.ToString() + Environment.NewLine + "Cards : " + returnData.cards.ToString() + Environment.NewLine, "Fixes");
     }
     this.fixCommandSent = false;
 }
 public void OurRemoteAsyncCallBack_CompleteVillageCastle(IAsyncResult ar)
 {
     RemoteAsyncDelegate_CompleteVillageCastle asyncDelegate = (RemoteAsyncDelegate_CompleteVillageCastle) ((AsyncResult) ar).AsyncDelegate;
     try
     {
         this.storeRPCresult(ar, asyncDelegate.EndInvoke(ar));
     }
     catch (Exception exception)
     {
         CompleteVillageCastle_ReturnType returnData = new CompleteVillageCastle_ReturnType();
         this.manageRemoteExpection(ar, returnData, exception);
     }
 }
 private void CompleteVillageCastleCallBack(CompleteVillageCastle_ReturnType returnData)
 {
     if (returnData.Success && (returnData.cardData >= 0))
     {
         GameEngine.Instance.World.addProfileCard(returnData.cardData, CardTypes.getStringFromCard(0xc08));
     }
     if (returnData.Success && this.fixCommandSent)
     {
         MyMessageBox.Show("Armies : " + returnData.armies.ToString() + Environment.NewLine + "Monks : " + returnData.monks.ToString() + Environment.NewLine + "Traders : " + returnData.traders.ToString() + Environment.NewLine + "Cards : " + returnData.cards.ToString() + Environment.NewLine, "Fixes");
     }
     this.fixCommandSent = false;
 }