public override void deleteIdentifierReferences(string id) { if (id.Equals(completable.getId(), StringComparison.InvariantCultureIgnoreCase)) { completable.setId(""); } startDataControl.deleteIdentifierReferences(id); endDataControl.deleteIdentifierReferences(id); progressDataControl.deleteIdentifierReferences(id); }
private void performAddElement(object sender, string id) { // If some value was typed and the identifier is valid if (!controller.isElementIdValid(id)) { id = controller.makeElementValid(id); } // Add thew new scene var newCompletable = new Completable(); newCompletable.setId(id); var score = new Completable.Score(); score.setMethod(Completable.Score.ScoreMethod.SINGLE); score.setType(Completable.Score.ScoreType.VARIABLE); newCompletable.setScore(score); completables.Add(newCompletable); completableDataControls.Add(new CompletableDataControl(newCompletable)); controller.IdentifierSummary.addId <Completable>(id); controller.DataModified(); }
protected void Awake() { Game.instance = this; executeStack = new Stack <KeyValuePair <Interactuable, ExecutionEvent> >(); skin = Resources.Load("basic") as GUISkin; if (!string.IsNullOrEmpty(gamePath)) { ResourceManager = ResourceManagerFactory.CreateExternal(gamePath + gameName); } else { if (!string.IsNullOrEmpty(gameName)) { ResourceManager = ResourceManagerFactory.CreateLocal(gameName, useSystemIO ? ResourceManager.LoadingType.SYSTEM_IO : ResourceManager.LoadingType.RESOURCES_LOAD); } else { ResourceManager = ResourceManagerFactory.CreateLocal("CurrentGame/", useSystemIO ? ResourceManager.LoadingType.SYSTEM_IO : ResourceManager.LoadingType.RESOURCES_LOAD); } } if (Game.GameToLoad != "") { gameName = Game.GameToLoad; gamePath = ResourceManager.getCurrentDirectory() + System.IO.Path.DirectorySeparatorChar + "Games" + System.IO.Path.DirectorySeparatorChar; useSystemIO = true; } AdventureData data = new AdventureData(); var incidences = new List <Incidence>(); AdventureHandler adventure = new AdventureHandler(data, ResourceManager, incidences); adventure.Parse("descriptor.xml"); PrepareTracker(data.getTrackerConfig()); game_state = new GameState(data); //Create Main game completable Completable mainGame = new Completable(); Completable.Milestone gameStart = new Completable.Milestone(); gameStart.setType(Completable.Milestone.MilestoneType.SCENE); gameStart.setId(data.getChapters()[0].getInitialChapterTarget().getId()); mainGame.setStart(gameStart); mainGame.setId(data.getTitle()); mainGame.setType(Completable.TYPE_GAME); Completable.Milestone gameEnd = new Completable.Milestone(); gameEnd.setType(Completable.Milestone.MilestoneType.ENDING); mainGame.setEnd(gameEnd); Completable.Progress gameProgress = new Completable.Progress(); gameProgress.setType(Completable.Progress.ProgressType.SUM); Completable.Score mainScore = new Completable.Score(); mainScore.setMethod(Completable.Score.ScoreMethod.AVERAGE); foreach (Completable part in GameState.GetCompletables()) { Completable.Milestone tmpMilestone = new Completable.Milestone(); tmpMilestone.setType(Completable.Milestone.MilestoneType.COMPLETABLE); tmpMilestone.setId(part.getId()); gameProgress.addMilestone(tmpMilestone); Completable.Score tmpScore = new Completable.Score(); tmpScore.setMethod(Completable.Score.ScoreMethod.SINGLE); tmpScore.setType(Completable.Score.ScoreType.COMPLETABLE); tmpScore.setId(part.getId()); mainScore.addSubScore(tmpScore); } mainGame.setProgress(gameProgress); mainGame.setScore(mainScore); GameState.GetCompletables().Insert(0, mainGame); CompletablesController.Instance.SetCompletables(GameState.GetCompletables()); bookDrawer = new BookDrawer(ResourceManager); }