public bool CanCompileScript(UUID ownerUUID, string scriptType) { CompileScriptHandler handler = OnCompileScript; if (handler != null) { Delegate[] list = handler.GetInvocationList(); return(list.Cast <CompileScriptHandler>().All(h => h(ownerUUID, scriptType, m_scene) != false)); } return(true); }
public bool CanCompileScript(UUID ownerUUID, int scriptType) { CompileScriptHandler handler = OnCompileScript; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (CompileScriptHandler h in list) { if (h(ownerUUID, scriptType, m_scene) == false) { return(false); } } } return(true); }