Example #1
0
        public void Compete_EngineNineDepthsBeetsEngineOneDepth()
        {
            var engine            = TicTacToeBassicTests.GetSearchEngine(1, ParallelismMode.FirstLevelOnly);
            var competitionResult = CompetitionManager.Compete(engine, engine,
                                                               Utils.GetEmptyTicTacToeState(), 1, 9, 100);

            var finalState = (TicTacToeState)competitionResult.States.Last();

            Assert.AreEqual(TicTacToeState.MinValue, finalState.Evaluate(0, new List <IState>()), "Min should have won");
            Assert.AreEqual(finalState, competitionResult.FinalState, $"{nameof(competitionResult.FinalState)} is different than the last state in {nameof(competitionResult.States)}");
            Assert.IsTrue(competitionResult.MaxTotalTime < competitionResult.MinTotalTime, "Min should have searched for longer then Max");
            Assert.IsTrue(competitionResult.MaxLongestSearch < competitionResult.MinLongestSearch, "Min's longest should have searched for longer then Max's longest");
            Assert.IsTrue(competitionResult.MaxLongestSearch < competitionResult.MaxTotalTime, "Total time should always be bigger than logest search time");
        }
Example #2
0
        public void DifferentEngines()
        {
            IDeterministicState startState = Utils.GetEmptyTicTacToeState();
            int          searchDepth       = 5;
            int          playDepth         = 100;
            SearchEngine engine1           = new SearchEngine();
            SearchEngine engine2           = new SearchEngine();

            CompetitionResult competitionResult = CompetitionManager.Compete(engine1, engine2, startState, searchDepth, searchDepth, playDepth);

            // Print some of the results
            Console.WriteLine("Max Search Time " + competitionResult.MaxTotalTime);
            Console.WriteLine("Min Search Time " + competitionResult.MinTotalTime);
            Console.WriteLine("Final Score " + competitionResult.FinalState.Evaluate(0, new List <IState>()));
        }