private void btnSparaUtkast_Click(object sender, EventArgs e) { var äcksämäll = new Xmelliserare(@"C:\dump\Ansökan.xml"); const string dumpPath = @"C:\dump"; bool exists = System.IO.Directory.Exists(dumpPath); if (!exists) { System.IO.Directory.CreateDirectory(dumpPath); } if (!ValideraVidSparaUtkast()) { return; } var utkast = new CompensationModel { eMail = tbEmail.Text, forNamn = tbForNamn.Text, eftNamn = tbEfterNamn.Text, Kvitto = tbKvitto.Text, milErsattning = Convert.ToInt32(tbMilErsattning.Text), Resor = AllaResor }; äcksämäll.SkrivCompensationModel(utkast); }
/// <summary> /// 直线与直线,补偿求交点 /// </summary> /// <param name="p1"></param> /// <param name="p2"></param> /// <param name="p3"></param> /// <param name="indexCur"></param> /// <returns></returns> private static List <UnitPointBulge> CalCompensationsBy2Line(UnitPointBulge p1, UnitPointBulge p2, UnitPointBulge p3, int indexCur, CompensationModel compensationParam, bool isOutside) { var retPoints = new List <UnitPointBulge>(); var cPoints1 = GetCompensationsPoint(p1, p2, compensationParam.Size, isOutside); var cPoints2 = GetCompensationsPoint(p2, p3, compensationParam.Size, isOutside); //如果两点距离在误差范围内,当做同一个点处理 if (HitUtil.Distance(cPoints1.Item2.Point, cPoints2.Item1.Point) < errorRange) { retPoints.Add(new UnitPointBulge(cPoints1.Item2.Point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); return(retPoints); } var line1 = DrawingOperationHelper.GetLineEquation(cPoints1.Item1.Point, cPoints1.Item2.Point); var line2 = DrawingOperationHelper.GetLineEquation(cPoints2.Item1.Point, cPoints2.Item2.Point); UnitPoint point = DrawingOperationHelper.GetIntersectionPointBy2Line(line1.Item1, line1.Item2, line1.Item3, line2.Item1, line2.Item2, line2.Item3); if (double.IsNaN(point.X) || double.IsNaN(point.Y)) { //平行 retPoints.Add(new UnitPointBulge(cPoints1.Item2.Point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); return(retPoints); } else { bool pointInLine = HitUtil.IsPointInLine(cPoints1.Item1.Point, cPoints1.Item2.Point, point, errorRange); if (compensationParam.IsSmooth && !pointInLine) { //圆角处理,转换为带弧度的点 bool closewise = HitUtil.IsClockwiseByCross(cPoints1.Item1.Point, cPoints1.Item2.Point, p2.Point); double bulge = BulgeHelper.GetBulgeFromTwoPointsAndCenter(p2.Point, cPoints1.Item2.Point, cPoints2.Item1.Point, closewise); retPoints.Add(new UnitPointBulge(cPoints1.Item2.Point, bulge, hasMicroConn: p2.HasMicroConn, position: -1 - indexCur)); retPoints.Add(new UnitPointBulge(cPoints2.Item1.Point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); return(retPoints); } else { retPoints.Add(new UnitPointBulge(point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); return(retPoints); } } }
/// <summary> /// 圆弧到直线,补偿求交点 /// </summary> /// <param name="p1"></param> /// <param name="p2"></param> /// <param name="p3"></param> /// <param name="indexCur"></param> /// <returns></returns> private static List <UnitPointBulge> CalCompensationsByArcLine(UnitPointBulge p1, UnitPointBulge p2, UnitPointBulge p3, int indexCur, CompensationModel compensationParam, bool isOutside) { var retPoints = new List <UnitPointBulge>(); ArcModelMini arc = DrawingOperationHelper.GetArcParametersFromBulge(p1.Point, p2.Point, (float)p1.Bulge); var cPoints = GetCompensationsPoint(p2, p3, compensationParam.Size, isOutside); double r = arc.Clockwise ? arc.Radius - compensationParam.Size : arc.Radius + compensationParam.Size; if (isOutside) { r = arc.Clockwise ? arc.Radius + compensationParam.Size : arc.Radius - compensationParam.Size; } UnitPoint point1 = HitUtil.GetLinePointByDistance(arc.Center, p2.Point, r, true); //如果两点距离在误差范围内,当做同一个点处理 if (HitUtil.Distance(point1, cPoints.Item1.Point) < errorRange) { retPoints.Add(new UnitPointBulge(point1, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); return(retPoints); } var line = DrawingOperationHelper.GetLineEquation(cPoints.Item1.Point, cPoints.Item2.Point); var intersects = DrawingOperationHelper.GetIntersectPointByLineAndCircle(line.Item1, line.Item2, line.Item3, arc.Center, r); var validPoint = new UnitPoint(double.NaN, double.NaN); UnitPoint intersecteArcPoint = new UnitPoint(double.NaN, double.NaN); //筛选有交点,如果有两个点就选距离p2近的点 if (intersects.Count == 1) { validPoint = intersects[0]; } else if (intersects.Count == 2) { validPoint = HitUtil.Distance(intersects[0], p2.Point) < HitUtil.Distance(intersects[1], p2.Point) ? intersects[0] : intersects[1]; } if (validPoint.IsEmpty) //|| !HitUtil.IsPointInLine(cPoints.Item1.Point, cPoints.Item2.Point, validPoint, errorRange)) { //求圆弧的切线的交点 if (arc.Clockwise != HitUtil.IsClockwiseByCross(p2.Point, point1, cPoints.Item1.Point)) { var l1 = DrawingOperationHelper.GetLineEquationByVerticalLine(point1, p2.Point); intersecteArcPoint = DrawingOperationHelper.GetIntersectionPointBy2Line(l1.Item1, l1.Item2, l1.Item3, line.Item1, line.Item2, line.Item3); } } bool completedSmooth = false; //是否完成圆角处理 if (compensationParam.IsSmooth) //圆角处理 { if (!intersecteArcPoint.IsEmpty || (!validPoint.IsEmpty && !HitUtil.IsPointInLine(cPoints.Item1.Point, cPoints.Item2.Point, validPoint, errorRange))) { bool closewise = HitUtil.IsClockwiseByCross(p2.Point, cPoints.Item1.Point, cPoints.Item2.Point); double bulge = BulgeHelper.GetBulgeFromTwoPointsAndCenter(p2.Point, point1, cPoints.Item1.Point, closewise); retPoints.Add(new UnitPointBulge(point1, bulge, hasMicroConn: p2.HasMicroConn, position: -1 - indexCur)); retPoints.Add(new UnitPointBulge(cPoints.Item1.Point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); completedSmooth = true; } } if (!completedSmooth) { if (!intersecteArcPoint.IsEmpty) { retPoints.Add(new UnitPointBulge(point1, position: indexCur)); retPoints.Add(new UnitPointBulge(intersecteArcPoint, position: indexCur)); } else if (!validPoint.IsEmpty) { retPoints.Add(new UnitPointBulge(validPoint, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); return(retPoints); } else { retPoints.Add(new UnitPointBulge(point1, position: indexCur)); retPoints.Add(new UnitPointBulge(p2.Point, position: indexCur)); retPoints.Add(new UnitPointBulge(cPoints.Item1.Point, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); } } return(retPoints); }
/// <summary> /// 计算补偿点 /// </summary> /// <param name="points"></param> /// <param name="isCloseFigure"></param> /// <param name="compensationParam"></param> /// <param name="isReverseDirection"></param> /// <param name="isOutside"></param> /// <returns></returns> public static List <UnitPointBulge> CalCompensationPoints(List <UnitPointBulge> points, bool isCloseFigure, CompensationModel compensationParam, bool isReverseDirection, bool isOutside) { var rets = new List <UnitPointBulge>(); if (points == null && points.Count <= 0) { return(rets); } #region 计算补偿点坐标 if (points.Count == 2) { var ps = GetCompensationsPoint(points[0], points[1], compensationParam.Size, isOutside); ps.Item1.IsBasePoint = true; ps.Item1.Position = 0; ps.Item2.IsBasePoint = true; ps.Item2.Position = 1; rets.Add(ps.Item1); rets.Add(ps.Item2); } else if (points.Count >= 3) { for (int i = 0; i < points.Count; i++) { if (!isCloseFigure && i == 0) { var ps = GetCompensationsPoint(points[0], points[1], compensationParam.Size, isOutside); ps.Item1.IsBasePoint = true; ps.Item1.Position = i; rets.Add(ps.Item1); } else if (!isCloseFigure && i == points.Count - 1) { var ps = GetCompensationsPoint(points[i - 1], points[points.Count - 1], compensationParam.Size, isOutside); ps.Item2.IsBasePoint = true; ps.Item2.Position = i; rets.Add(ps.Item2); } else { int indexPer = (i - 1 < 0) ? points.Count - 1 : i - 1; //前一段 int indexCur = i; //当前段 int indexNext = (i + 1 > points.Count - 1) ? 0 : i + 1; //后一段 UnitPointBulge p1 = points[indexPer]; UnitPointBulge p2 = points[indexCur]; UnitPointBulge p3 = points[indexNext]; var ps = new List <UnitPointBulge>(); if (!double.IsNaN(p1.Bulge) && !double.IsNaN(p2.Bulge)) { //圆弧到圆弧,求交点 ps = CalCompensationsBy2Arc(p1, p2, p3, indexCur, compensationParam, isOutside); } else if (double.IsNaN(p1.Bulge) && !double.IsNaN(p2.Bulge)) { //直线到圆弧,求交点 ps = CalCompensationsByLineArc(p1, p2, p3, indexCur, compensationParam, isOutside); } else if (!double.IsNaN(p1.Bulge) && double.IsNaN(p2.Bulge)) { //圆弧到直线,求交点 ps = CalCompensationsByArcLine(p1, p2, p3, indexCur, compensationParam, isOutside); } else { //直线到直线,求交点 ps = CalCompensationsBy2Line(p1, p2, p3, indexCur, compensationParam, isOutside); } if (ps.Count > 0) { ps[ps.Count - 1].IsBasePoint = true; } rets.AddRange(ps); } } } #endregion #region 更新凸度值,和所在段的标记 for (int i = 0; i < rets.Count - 1; i++) { if (!double.IsNaN(rets[i].Bulge) && (int)rets[i].Position >= 0) { ArcModelMini arc = DrawingOperationHelper.GetArcParametersFromBulge(points[(int)rets[i].Position].Point, points[(int)rets[i].Position + 1].Point, (float)points[(int)rets[i].Position].Bulge); double bugle = BulgeHelper.GetBulgeFromTwoPointsAndCenter(arc.Center, rets[i].Point, rets[i + 1].Point, arc.Clockwise); rets[i].Bulge = bugle; } if ((int)rets[i].Position < 0) { rets[i].Position = -(rets[i].Position + 1); } } if (isCloseFigure && rets.Count > 0 && !double.IsNaN(rets[rets.Count - 1].Bulge) && rets[rets.Count - 1].Position >= 0) { ArcModelMini arc = DrawingOperationHelper.GetArcParametersFromBulge(points[points.Count - 1].Point, points[0].Point, (float)points[points.Count - 1].Bulge); double bugle = BulgeHelper.GetBulgeFromTwoPointsAndCenter(arc.Center, rets[rets.Count - 1].Point, rets[0].Point, arc.Clockwise); rets[rets.Count - 1].Bulge = bugle; } if (rets.Count > 0 && (int)rets[rets.Count - 1].Position < 0) { rets[rets.Count - 1].Position = -(rets[rets.Count - 1].Position + 1); } #endregion #region 根据情况调整起点 if (isCloseFigure) { int index = rets.FindLastIndex(e => (int)e.Position == 0); if ((index == 1 && !isReverseDirection) || index == 2) { var temp = rets[0]; rets.Remove(temp); rets.Add(temp); } } #endregion return(rets); }
/// <summary> /// 圆弧到圆弧,补偿求交点 /// </summary> /// <param name="p1"></param> /// <param name="p2"></param> /// <param name="p3"></param> /// <param name="indexCur"></param> /// <returns></returns> private static List <UnitPointBulge> CalCompensationsBy2Arc(UnitPointBulge p1, UnitPointBulge p2, UnitPointBulge p3, int indexCur, CompensationModel compensationParam, bool isOutside) { var retPoints = new List <UnitPointBulge>(); ArcModelMini arc1 = DrawingOperationHelper.GetArcParametersFromBulge(p1.Point, p2.Point, (float)p1.Bulge); ArcModelMini arc2 = DrawingOperationHelper.GetArcParametersFromBulge(p2.Point, p3.Point, (float)p2.Bulge); double r1 = arc1.Clockwise ? arc1.Radius - compensationParam.Size : arc1.Radius + compensationParam.Size; double r2 = arc2.Clockwise ? arc2.Radius - compensationParam.Size : arc2.Radius + compensationParam.Size; if (isOutside) { r1 = arc1.Clockwise ? arc1.Radius + compensationParam.Size : arc1.Radius - compensationParam.Size; r2 = arc2.Clockwise ? arc2.Radius + compensationParam.Size : arc2.Radius - compensationParam.Size; } UnitPoint point1 = HitUtil.GetLinePointByDistance(arc1.Center, p2.Point, r1, true); UnitPoint point2 = HitUtil.GetLinePointByDistance(arc2.Center, p2.Point, r2, true); if (HitUtil.Distance(point1, point2) < errorRange) { retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); return(retPoints); } var intersects = DrawingOperationHelper.GetIntersectPointBy2Circle(arc1.Center, r1, arc2.Center, r2); var validPoint = new UnitPoint(double.NaN, double.NaN); UnitPoint intersecteArcPoint = new UnitPoint(double.NaN, double.NaN); //筛选有交点,如果有两个点就选距离p2近的点 if (intersects.Count == 1) { validPoint = intersects[0]; } else if (intersects.Count == 2) { validPoint = HitUtil.Distance(intersects[0], p2.Point) < HitUtil.Distance(intersects[1], p2.Point) ? intersects[0] : intersects[1]; } bool closewise = HitUtil.IsClockwiseByCross(p2.Point, point1, point2); if (validPoint.IsEmpty) { if (arc1.Clockwise != closewise || arc2.Clockwise != closewise)//求两个圆弧的切线的交点 { var line1 = DrawingOperationHelper.GetLineEquationByVerticalLine(point1, arc1.Center); var line2 = DrawingOperationHelper.GetLineEquationByVerticalLine(point2, arc2.Center); intersecteArcPoint = DrawingOperationHelper.GetIntersectionPointBy2Line(line1.Item1, line1.Item2, line1.Item3, line2.Item1, line2.Item2, line2.Item3); } } bool completedSmooth = false; //是否完成圆角处理 if (compensationParam.IsSmooth) //圆角处理 { bool needSmooth = false; if (!validPoint.IsEmpty) { double lineAngle = HitUtil.LineAngleR(arc1.Center, validPoint, 0); bool pointInArc = HitUtil.IsPointInArc(HitUtil.RadiansToDegrees(lineAngle), HitUtil.RadiansToDegrees(arc1.StartAngle), HitUtil.RadiansToDegrees(arc1.EndAngle), arc1.Clockwise); needSmooth = !pointInArc; } if (!intersecteArcPoint.IsEmpty || needSmooth) { double bulge = BulgeHelper.GetBulgeFromTwoPointsAndCenter(p2.Point, point1, point2, closewise); retPoints.Add(new UnitPointBulge(point1, bulge, hasMicroConn: p2.HasMicroConn, position: -1 - indexCur)); retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); completedSmooth = true; } } if (!completedSmooth) { if (!validPoint.IsEmpty) { retPoints.Add(new UnitPointBulge(validPoint, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); return(retPoints); } else if (!intersecteArcPoint.IsEmpty) { retPoints.Add(new UnitPointBulge(point1, position: indexCur)); retPoints.Add(new UnitPointBulge(intersecteArcPoint, position: indexCur)); retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); } else { retPoints.Add(new UnitPointBulge(point1, position: indexCur)); retPoints.Add(new UnitPointBulge(p2.Point, position: indexCur)); retPoints.Add(new UnitPointBulge(point2, p2.Bulge, hasMicroConn: p2.HasMicroConn, position: indexCur)); } } return(retPoints); }
public void OnCompensation(bool allFigure, CompensationModel param) { this.drawingComponent1.OnCompensation(allFigure, param); }