Example #1
0
 internal AI_StateMachine(NPC npc, Character player, CompanionMetaData metadata, IContentLoader loader, IModEvents events, IMonitor monitor)
 {
     this.npc      = npc ?? throw new ArgumentNullException(nameof(npc));
     this.player   = player ?? throw new ArgumentNullException(nameof(player));
     this.events   = events ?? throw new ArgumentException(nameof(events));
     this.Monitor  = monitor ?? throw new ArgumentNullException(nameof(monitor));
     this.metadata = metadata;
     this.loader   = loader;
 }
Example #2
0
 public CompanionStateMachine(CompanionManager manager, NPC companion, CompanionMetaData metadata, IContentLoader loader, IReflectionHelper reflection, IMonitor monitor = null)
 {
     this.CompanionManager = manager;
     this.Companion        = companion;
     this.Metadata         = metadata;
     this.ContentLoader    = loader;
     this.Monitor          = monitor;
     this.Bag        = new Chest(true);
     this.Reflection = reflection;
 }
Example #3
0
 public CompanionStateMachine(CompanionManager manager, NPC companion, CompanionMetaData metadata, IContentLoader loader, IReflectionHelper reflection, IMonitor monitor = null)
 {
     this.CompanionManager = manager;
     this.Companion        = companion;
     this.Metadata         = metadata;
     this.ContentLoader    = loader;
     this.Monitor          = monitor;
     this.Bag             = new Chest();
     this.Reflection      = reflection;
     this.SpokenDialogues = new HashSet <string>();
     this.Dialogues       = new DialogueProvider(companion, loader);
 }
 public CompanionStateMachine(string name, CompanionManager manager, CompanionMetaData metadata, IContentLoader loader, IReflectionHelper reflection, IMonitor monitor = null) : this(manager, null, metadata, loader, reflection, monitor)
 {
     this.Name       = name;
     this.isVillager = true;
     this.ReloadNpc();
 }