public override void Initialize()
 {
     base.Initialize();
     if (GetPawn != null && GetPawn.isPsyker(out int level))
     {
         this.currentState = CompActivatableEffect.CompActivatableEffect.State.Activated;
     }
 }
Example #2
0
 public override void Initialize()
 {
     base.Initialize();
     if (!GetPawn.IsColonist)
     {
         this.currentState = CompActivatableEffect.CompActivatableEffect.State.Activated;
     }
 }