static void Main(string[] args) { ServerCommandLineOptions options = CommandLineParser.ParseArgs <ServerCommandLineOptions>(args, new ServerCommandLineOptions()); CommunicationServerSettings settings = Configuration.FromFile <CommunicationServerSettings>(options.Conf); IConnectionEndpoint endpoint = new ConnectionEndpoint(options.Port); CommunicationServer server = new CommunicationServer(endpoint, settings); server.Start(); }
public CommunicationServer(IConnectionEndpoint connectionEndpoint, CommunicationServerSettings settings) { this.ConnectionEndpoint = connectionEndpoint; RegisteredGames = new GamesContainer(); this.settings = settings; connectionEndpoint.OnConnect += OnClientConnect; connectionEndpoint.OnMessageRecieve += OnMessage; connectionEndpoint.OnDisconnected += OnDisconnect; Clients = new Dictionary <ulong, Socket>(); freeIdList = new List <ulong>(); startedGames = new List <string>(); }