public void Flush() { for (int i = 0; i < 10; i++) { SendAction(Actions.ClearBuffer); } CommunicationLayer.Transmit(); }
public void Draw() { SendAction(Actions.Render); Console.WriteLine($"{1000 / Math.Max(lastDraw.ElapsedMilliseconds, 1)} FPS"); CommunicationLayer.Transmit(); lastDraw.Restart(); //Thread.Sleep(3); }