private void Start() { enemyWeapon = GetComponent <Common_WeaponObject>(); if (enemyWeapon != null) { enemyWeapon.setWeaponDisabled(true); } }
private void OnCollisionEnter2D(Collision2D collision) { GameObject target = collision.gameObject; if (target.tag == playerFighterTag) { Common_WeaponObject playerWeapon = GameObject.FindGameObjectWithTag(playerWeaponTag).GetComponent <Common_WeaponObject>(); playerWeapon.weaponUp(); Destroy(gameObject); } }
private void Start() { SkillObjectStart(); playerWeapon = GameObject.FindGameObjectWithTag(playerWeaponTag).GetComponent <Common_WeaponObject>(); }