Example #1
0
 private void Start()
 {
     enemyWeapon = GetComponent <Common_WeaponObject>();
     if (enemyWeapon != null)
     {
         enemyWeapon.setWeaponDisabled(true);
     }
 }
Example #2
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject target = collision.gameObject;

        if (target.tag == playerFighterTag)
        {
            Common_WeaponObject playerWeapon = GameObject.FindGameObjectWithTag(playerWeaponTag).GetComponent <Common_WeaponObject>();
            playerWeapon.weaponUp();
            Destroy(gameObject);
        }
    }
Example #3
0
 private void Start()
 {
     SkillObjectStart();
     playerWeapon = GameObject.FindGameObjectWithTag(playerWeaponTag).GetComponent <Common_WeaponObject>();
 }