private void Start() { commonValues.SetIsTurning(is_left_sail, false); m_pole_animator = pole.GetComponent <Animator>(); m_sail_animator = sail.GetComponent <Animator>(); m_pole_collider = pole.GetComponent <Collider>(); m_sail_collider = sail.GetComponent <Collider>(); m_pole_collider.enabled = false; m_sail_collider.enabled = false; }