public CommonUtill.RESULT_CODE MakeBinOfCode() { if (CODE != "") { m_Code128 = Code128GlyphFactory.Instance.GetGlyphs(CODE); for (int i = 0; i < m_Code128.Length; i++) { Code128Glyph temp = (Code128Glyph)m_Code128[i]; BinOfCodeList.Add(CommonUtill.DecToBin(temp.BitEncoding)); } m_Code128Check = Code128Checksum.Instance.GetChecksum(CODE); for (int i = 0; i < m_Code128Check.Length; i++) { Code128Glyph tempCheck = (Code128Glyph)m_Code128Check[i]; BinOfCodeList.Add(CommonUtill.DecToBin(tempCheck.BitEncoding)); } BinOfCodeList.Add(CommonUtill.DecToBin(6379)); #if DEBUG string strLogOfBin = "BinList Is "; for (int i = 0; i < BinOfCodeList.Count; i++) { strLogOfBin += BinOfCodeList[i].ToString(); strLogOfBin += " "; } UnityEngine.Debug.Log(strLogOfBin); #endif return(CommonUtill.RESULT_CODE.Success); } return(CommonUtill.RESULT_CODE.Fail); }