Example #1
0
    private QuestManager( )
    {
        allQuests = CommonUtility.CreateAllQuestsFromXml();

        m_enemyDeathHandlers = new Dictionary <ConstantDefine.EnemyType, MessageDefine.EnemyDeathEvent>();
        m_collectionHandlers = new Dictionary <ConstantDefine.CollectionType, UnityEvent>();
    }