string TransOrgLog(CommonUtil.LogType type, string log) { string ret = log; switch (type) { case CommonUtil.LogType.Log: ret = (string.Format("[FFFFFF]{0}", log)); break; case CommonUtil.LogType.Warning: ret = (string.Format("[FFFF00]{0}", log)); break; case CommonUtil.LogType.Error: ret = (string.Format("[FF0000]{0}", log)); break; } return(ret); }
void LogIncoming(CommonUtil.LogType type, string log) { UITextList tl = gameObject.GetComponent <UITextList> (); tl.Add(TransOrgLog(type, log)); }