Example #1
0
    private void OnItemClick()
    {
        detailWin.SetActive(true);
        CommonTool.GuiScale(detailWin, GuiController.Instance.CurCanvasGroup, true);
        Dictionary <string, GameObject> detailWinDict = CommonTool.InitGameObjectDict(detailWin);

        CommonTool.InitText(detailWin);
        CommonTool.InitImage(detailWin);
        Text       chapterDetailPattern_Time       = detailWinDict["ChapterDetailPattern_Time"].GetComponent <Text>();
        Text       chapterDetailPattern_Number     = detailWinDict["ChapterDetailPattern_Number"].GetComponent <Text>();
        Text       chapterDetailTime               = detailWinDict["ChapterDetailTime"].GetComponent <Text>();
        Text       chapterDetailNumber             = detailWinDict["ChapterDetailNumber"].GetComponent <Text>();
        Text       chapterDetailSymbol             = detailWinDict["ChapterDetailSymbol"].GetComponent <Text>();
        Text       chapterDetailDigit              = detailWinDict["ChapterDetailDigit"].GetComponent <Text>();
        Text       chapterDetailOperand            = detailWinDict["ChapterDetailOperand"].GetComponent <Text>();
        Text       chapterDetailOneStarCondition   = detailWinDict["ChapterDetailOneStarCondition"].GetComponent <Text>();
        Text       chapterDetailTwoStarCondition   = detailWinDict["ChapterDetailTwoStarCondition"].GetComponent <Text>();
        Text       chapterDetailThreeStarCondition = detailWinDict["ChapterDetailThreeStarCondition"].GetComponent <Text>();
        GameObject chapter2FightFrameBtn           = detailWinDict["Chapter2FightFrameBtn"];
        bool       isTimePattern = content.cInstance.patternID == PatternID.Time;

        chapterDetailPattern_Time.gameObject.SetActive(isTimePattern);
        chapterDetailPattern_Number.gameObject.SetActive(!isTimePattern);
        chapterDetailTime.gameObject.SetActive(isTimePattern);
        chapterDetailNumber.gameObject.SetActive(!isTimePattern);
        if (isTimePattern)
        {
            int amount = FightController.Instance.GetTimeAmount(content.cInstance.amountID);
            chapterDetailTime.text = string.Format(chapterDetailTime.text, amount);
        }
        else
        {
            int amount = FightController.Instance.GetNumberAmount(content.cInstance.amountID);
            chapterDetailNumber.text = string.Format(chapterDetailNumber.text, amount);
        }
        string symbol = FightController.Instance.GetSymbol(content.cInstance.symbolID);

        chapterDetailSymbol.text  = string.Format(chapterDetailSymbol.text, symbol);
        chapterDetailDigit.text   = string.Format(chapterDetailDigit.text, (int)(content.cInstance.digitID + 2));
        chapterDetailOperand.text = string.Format(chapterDetailOperand.text, (int)(content.cInstance.operandID + 2));

        InitCondition(chapterDetailOneStarCondition, 1);
        InitCondition(chapterDetailTwoStarCondition, 2);
        InitCondition(chapterDetailThreeStarCondition, 3);

        CommonTool.AddEventTriggerListener(chapter2FightFrameBtn, EventTriggerType.PointerClick, OnFightClick);
    }
Example #2
0
    public void OnPointerClick(PointerEventData eventData)
    {
        if (detailWin)
        {
            detailWin.SetActive(true);
            Dictionary <string, GameObject> detailWinDict = CommonTool.InitGameObjectDict(detailWin);
            bluetoothConnectWaiting = detailWinDict["BluetoothConnectWaiting"];
            GameObject connectConfirmBtn = detailWinDict["ConnectConfirmBtn"];
            bluetoothConnectTime = detailWinDict["BluetoothConnectTime"].GetComponent <Text>();
            Text bluetoothPeripheralDetailTitle_Text = detailWinDict["BluetoothPeripheralDetailTitle_Text"].GetComponent <Text>();

            bluetoothConnectWaiting.SetActive(false);
            string tip = LanguageController.Instance.GetLanguage(bluetoothPeripheralDetailTitle_Text.index);
            bluetoothPeripheralDetailTitle_Text.text = string.Format(tip, content.name);
            CommonTool.AddEventTriggerListener(connectConfirmBtn, EventTriggerType.PointerClick, ConnectToPeripheral);
        }
    }