public override void OnEnter() { TsLog.Log("====== {0}.OnEnter", new object[] { base.GetType().FullName }); Scene.ChangeSceneType(this.SceneType()); this._BeforeMapLoad(); base.StartTaskSerial(CommonTasks.InitializeChangeScene()); if (Scene.PreScene != Scene.Type.BATTLE) { base.StartTaskSerial(CommonTasks.BGMExceptMuteAudio(true)); } base.StartTaskSerial(CommonTasks.ClearAudioStack()); if (StageWorld.m_bReloadMap) { base.StartTaskSerial(CommonTasks.LoadEmptyMainScene()); base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8)); } if (this.m_bLoadMap) { base.StartTaskSerial(this._mapLoader.StartLoadMap()); } base.StartTaskSerial(this._StageProcess()); base.StartTaskSerial(CommonTasks.EnableCharacterLoad()); base.StartTaskSerial(EventTriggerMapManager.Instance.RunStandByWork()); base.StartTaskSerial(CommonTasks.LoadEnvironment(true)); if (Scene.PreScene != Scene.Type.BATTLE) { base.StartTaskSerial(CommonTasks.MuteAudio(false)); } base.StartTaskSerial(this.BlueStacksCheck()); base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true)); if (TsPlatform.IsMobile && !TsPlatform.IsEditor) { base.StartTaskSerial(this.OpenMobileNotice()); } base.StartTaskSerial(EventTriggerMapManager.Instance.RunPostLoadWork()); NrLoadPageScreen.IncreaseProgress(2f); base.StartTaskSerial(this.EndWorldLoad()); base.StartTaskPararell(this._ProcessAfterWorldLoadComplete()); base.StartTaskPararell(CommonTasks.WaitGoToBattleWorld()); }
public override void OnEnter() { string text = string.Format("{0} OnEnter OnEnter Memory = {1}MB", base.GetType().FullName, TsPlatform.Operator.GetAppMemory()); TsPlatform.FileLog(text); TsLog.LogWarning(text, new object[0]); if (!TsPlatform.IsEditor && TsPlatform.IsAndroid && SystemInfo.processorCount < 2) { IntroMsgBoxDlg introMsgBoxDlg = (IntroMsgBoxDlg)NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.INTROMSGBOX_DLG); if (introMsgBoxDlg != null) { string textFromPreloadText = NrTSingleton <NrTextMgr> .Instance.GetTextFromPreloadText("10"); introMsgBoxDlg.SetBtnChangeName(NrTSingleton <NrTextMgr> .Instance.GetTextFromPreloadText("8")); introMsgBoxDlg.SetMsg(null, null, null, null, NrTSingleton <NrTextMgr> .Instance.GetTextFromPreloadText("8"), textFromPreloadText, eMsgType.MB_OK); } } if (TsPlatform.IsEditor) { NmMainFrameWork.AddBGM(); } if (TsPlatform.IsAndroid) { PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.Activate(); } TsLog.Log("====== {0}.OnEnter", new object[] { base.GetType().FullName }); Scene.ChangeSceneType(this.SceneType()); if (Camera.main != null && Camera.main.gameObject != null) { DefaultCameraController component = Camera.main.gameObject.GetComponent <DefaultCameraController>(); if (component == null) { Camera.main.gameObject.AddComponent <DefaultCameraController>(); } GameObject target = GameObject.Find("MainFramework"); UnityEngine.Object.DontDestroyOnLoad(target); } else { NrMainSystem.CheckAndSetReLoginMainCamera(); } if (NrTSingleton <NrMainSystem> .Instance.m_ReLogin) { TsSceneSwitcher.Instance.DeleteScene(TsSceneSwitcher.ESceneType.WorldScene); TsSceneSwitcher.Instance.DeleteScene(TsSceneSwitcher.ESceneType.BattleScene); base.StartTaskSerial(this.LoadLoginSleep()); base.StartTaskSerial(CommonTasks.LoadEmptyMainScene()); base.StartTaskSerial(CommonTasks.ClearAudioStack()); base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8)); NmMainFrameWork.LoadImage(); NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.LOGINBG_DLG); } base.StartTaskSerial(CommonTasks.SetGUIBehaviourScene()); if (!NrTSingleton <NrMainSystem> .Instance.m_ReLogin && TsPlatform.IsEditor) { string strFileName = string.Format("{0}/../SystemData/ServerList.txt", Application.dataPath); NrConnectTable nrConnectTable = new NrConnectTable(); nrConnectTable.AddServerList(strFileName); } if (!TsPlatform.IsEditor) { base.StartTaskSerial(this._RequestNoticeCheck()); base.StartTaskSerial(this._RequestNoticePage()); NrTSingleton <NrMainSystem> .Instance.m_bIsAutoLogin = true; } base.StartTaskSerial(this._RequestLoginNexonAuthorize()); base.StartTaskSerial(this._StageProcess()); base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true)); }