public ImpulseEngine()
 {
     // All Common
     CommonMonoBehaviour.AddStart(StartImpulseEngine, 2);
     CommonMonoBehaviour.AddUpdate(UpdateImpulseEngine, 1);
     CommonMonoBehaviour.AddInput(InputImpulseEngine, 0);
     CommonMonoBehaviour.AddOnPostRender(OnPostRenderImpulseEngine, 0);
     //CommonMonoBehaviour.AddOnDrawGizmos(OnDrawGizmosImpulseEngine, 0);
 }
 public TimelineCode()
 {
     // All Common
     CommonMonoBehaviour.AddAwake(AwakeTimelines, 0);
     CommonMonoBehaviour.AddAwake(AwakeTimelineCode, 1);
     CommonMonoBehaviour.AddStart(StartTimelineGUI, 0);
     CommonMonoBehaviour.AddStart(StartTimelineControlGUI, 1);
     CommonMonoBehaviour.AddUpdate(UpdateTimelineCode, 0);
     //CommonMonoBehaviour.AddOnGUI(OnGUITimelineGUI, 0);
     //CommonMonoBehaviour.AddOnSceneGUI(OnSceneGUITimelineGUI, 0);
 }
Example #3
0
 public ImpulseObject()
 {
     CommonMonoBehaviour.AddStart(StartImpulseObject, index + 3);
     CommonMonoBehaviour.AddUpdate(UpdateImpulseObject, index + 2);
 }