public override void CreateBinding(GameObject obj)
        {
            _viewGameObject = obj;
            _viewCanvas     = _viewGameObject.GetComponent <Canvas>();

            bool bFirst = false;
            var  view   = obj.GetComponent <CommonMapView>();

            if (view == null)
            {
                bFirst = true;
                view   = obj.AddComponent <CommonMapView>();
                view.FillField();
            }
            DataInit(view);
            SpriteReset();

            if (bFirst)
            {
                SaveOriData(view);
            }
            _view    = view;
            viewBase = view;
        }
 void SaveOriData(CommonMapView view)
 {
 }
 void DataInit(CommonMapView view)
 {
 }
 private void EventTriggerBind(CommonMapView view)
 {
 }