private static SavedGameRequestStatus AsRequestStatus(CommonErrorStatus.SnapshotOpenStatus status) { switch ((status + 5)) { case ((CommonErrorStatus.SnapshotOpenStatus) 0): return(SavedGameRequestStatus.TimeoutError); case ~CommonErrorStatus.SnapshotOpenStatus.ERROR_NOT_AUTHORIZED: return(SavedGameRequestStatus.AuthenticationError); } if (status == CommonErrorStatus.SnapshotOpenStatus.VALID) { return(SavedGameRequestStatus.Success); } Logger.e("Encountered unknown status: " + status); return(SavedGameRequestStatus.InternalError); }
private static SavedGameRequestStatus AsRequestStatus(CommonErrorStatus.SnapshotOpenStatus status) { switch (status) { case CommonErrorStatus.SnapshotOpenStatus.VALID: return(SavedGameRequestStatus.Success); case CommonErrorStatus.SnapshotOpenStatus.ERROR_NOT_AUTHORIZED: return(SavedGameRequestStatus.AuthenticationError); case CommonErrorStatus.SnapshotOpenStatus.ERROR_TIMEOUT: return(SavedGameRequestStatus.TimeoutError); default: Logger.e("Encountered unknown status: " + status); return(SavedGameRequestStatus.InternalError); } }
private static SavedGameRequestStatus AsRequestStatus(CommonErrorStatus.SnapshotOpenStatus status) { CommonErrorStatus.SnapshotOpenStatus snapshotOpenStatus = status; switch (snapshotOpenStatus + 5) { case ~(CommonErrorStatus.SnapshotOpenStatus.ERROR_INTERNAL | CommonErrorStatus.SnapshotOpenStatus.VALID): return(SavedGameRequestStatus.TimeoutError); case ~CommonErrorStatus.SnapshotOpenStatus.ERROR_NOT_AUTHORIZED: return(SavedGameRequestStatus.AuthenticationError); default: if (snapshotOpenStatus == CommonErrorStatus.SnapshotOpenStatus.VALID) { return(SavedGameRequestStatus.Success); } Logger.e("Encountered unknown status: " + (object)status); return(SavedGameRequestStatus.InternalError); } }