// 创建事件ID和name的映射表. void AddEventMapping(string name, GameEventID eventId) { if (mEventDefines.ContainsKey(name) == true) { CommonDebugLog.Log(" The event " + name + "already contains a definition for EventMapping"); } else if (mEventDefines.ContainsValue(eventId) == true) { CommonDebugLog.Log(" The event " + name + "already contains a definition for EventMapping"); } else { mEventDefines[name] = eventId; } }
public void SeeEveryNode() { for (Int32 i = 0; i < keyList.size; ++i) { if ((bool)hashTableStatus[keyList[i]] == true) { System.Object obj = hashTableObjs[keyList[i]]; CommonDebugLog.Log(obj.ToString()); } else { System.Object obj = hashTableObjs[keyList[i]]; CommonDebugLog.Log(obj.ToString()); } } }
//-- 将从socket接收到的数据,拷贝到LogicRecvBuf中。 private static void OnReceive(object sender, SocketAsyncEventArgs e) { if (e == null) { return; } if (e.LastOperation != SocketAsyncOperation.Receive) { return; } if (e.SocketError != SocketError.Success) { return; } OnRecvObj recvData = e.UserToken as OnRecvObj; if (recvData == null) { return; } if (recvData.m_RecvBuffer == null) { return; } if (recvData.m_LogicRecvHandler == null) { return; } if (recvData.m_TSocket == null) { return; } LogicRecvBufQueue logicRecvBufQueue = recvData.m_LogicRecvHandler.GetLogicRecvBufQueue(); if (logicRecvBufQueue == null) { //-- log return; } LogicRecvBuffer logicRecvBuf = logicRecvBufQueue.GetEmptyBuf(); if (logicRecvBuf == null) { //-- log return; } MemoryStream memStream = logicRecvBuf.GetMemoryStream(); if (memStream == null) { //-- log return; } if (e.BytesTransferred > 0) { //-- test //Console.WriteLine("e.BytesTransferred:=[" + e.BytesTransferred + "]"); //-- 拷贝数据要从memStream的头写入。 memStream.Seek(0, SeekOrigin.Begin); memStream.Write(e.Buffer, 0, e.BytesTransferred); memStream.Seek(0, SeekOrigin.Begin); logicRecvBuf.SetUsedFlag(true); //-- 释放recvData.m_RecvBuffer recvData.m_RecvBuffer.SetUsedFlag(false); //-- 继续接收 recvData.m_TSocket.RecvFromSocketBuf(recvData.m_LogicRecvHandler); } else { recvData.m_RecvBuffer.SetUsedFlag(false); //-- log查看是否接收缓冲区满了 CommonDebugLog.Log("Server DisConnect!!!"); NetClient.GetInstance().Disconnect(); } return; }