void SaveOriData(CommonDeadView view)
 {
     view.oriShow            = _show;
     view.oriButtonGroupShow = _buttonGroupShow;
     view.oriContinueBtnText = _continueBtnText;
     view.oriMaskGroupShow   = _maskGroupShow;
 }
 void DataInit(CommonDeadView view)
 {
     _show            = view.Show.activeSelf;
     _buttonGroupShow = view.ButtonGroupShow.activeSelf;
     _continueBtnText = view.ContinueBtnText.text;
     _maskGroupShow   = view.MaskGroupShow.activeSelf;
 }
        void ViewBind(CommonDeadView view)
        {
            BindingSet <CommonDeadView, CommonDeadViewModel> bindingSet =
                view.CreateBindingSet <CommonDeadView, CommonDeadViewModel>();

            bindingSet.Bind(view.Show).For(v => v.activeSelf).To(vm => vm.Show).OneWay();
            bindingSet.Bind(view.ButtonGroupShow).For(v => v.activeSelf).To(vm => vm.ButtonGroupShow).OneWay();
            bindingSet.Bind(view.ContinueBtnClick).For(v => v.onClick).To(vm => vm.ContinueBtnClick).OneWay();
            bindingSet.Bind(view.ContinueBtnText).For(v => v.text).To(vm => vm.ContinueBtnText).OneWay();
            bindingSet.Bind(view.ObserverBtnClick).For(v => v.onClick).To(vm => vm.ObserverBtnClick).OneWay();
            bindingSet.Bind(view.MaskGroupShow).For(v => v.activeSelf).To(vm => vm.MaskGroupShow).OneWay();

            bindingSet.Build();
        }
        public void CreateBinding(GameObject obj)
        {
            _viewGameObject = obj;
            _viewCanvas     = _viewGameObject.GetComponent <Canvas>();

            bool bFirst = false;
            var  view   = obj.GetComponent <CommonDeadView>();

            if (view == null)
            {
                bFirst = true;
                view   = obj.AddComponent <CommonDeadView>();
                view.FillField();
            }
            DataInit(view);
            SpriteReset();
            view.BindingContext().DataContext = this;
            if (bFirst)
            {
                SaveOriData(view);
                ViewBind(view);
            }
            _view = view;
        }
 private void EventTriggerBind(CommonDeadView view)
 {
 }