void SaveOriData(CommonDeadView view) { view.oriShow = _show; view.oriButtonGroupShow = _buttonGroupShow; view.oriContinueBtnText = _continueBtnText; view.oriMaskGroupShow = _maskGroupShow; }
void DataInit(CommonDeadView view) { _show = view.Show.activeSelf; _buttonGroupShow = view.ButtonGroupShow.activeSelf; _continueBtnText = view.ContinueBtnText.text; _maskGroupShow = view.MaskGroupShow.activeSelf; }
void ViewBind(CommonDeadView view) { BindingSet <CommonDeadView, CommonDeadViewModel> bindingSet = view.CreateBindingSet <CommonDeadView, CommonDeadViewModel>(); bindingSet.Bind(view.Show).For(v => v.activeSelf).To(vm => vm.Show).OneWay(); bindingSet.Bind(view.ButtonGroupShow).For(v => v.activeSelf).To(vm => vm.ButtonGroupShow).OneWay(); bindingSet.Bind(view.ContinueBtnClick).For(v => v.onClick).To(vm => vm.ContinueBtnClick).OneWay(); bindingSet.Bind(view.ContinueBtnText).For(v => v.text).To(vm => vm.ContinueBtnText).OneWay(); bindingSet.Bind(view.ObserverBtnClick).For(v => v.onClick).To(vm => vm.ObserverBtnClick).OneWay(); bindingSet.Bind(view.MaskGroupShow).For(v => v.activeSelf).To(vm => vm.MaskGroupShow).OneWay(); bindingSet.Build(); }
public void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); bool bFirst = false; var view = obj.GetComponent <CommonDeadView>(); if (view == null) { bFirst = true; view = obj.AddComponent <CommonDeadView>(); view.FillField(); } DataInit(view); SpriteReset(); view.BindingContext().DataContext = this; if (bFirst) { SaveOriData(view); ViewBind(view); } _view = view; }
private void EventTriggerBind(CommonDeadView view) { }