public void Rotate(bool bClock) { List <int> lList = new List <int>(); mOrient = PreRotate(bClock, ref lList); mListBlocks[0].Rotate(lList[0], lList[1]); mListBlocks[1].Rotate(lList[2], lList[3]); mListBlocks[2].Rotate(lList[4], lList[5]); mListBlocks[3].Rotate(lList[6], lList[7]); }
public CardGroup(ICanvasProvider canvasFacade, NormalizedPosition origin, Common.Orientation orientation) { _canvasFacade = canvasFacade; _displayCards = new List <UniqueDisplayCard>(); Origin = origin; _orientation = orientation; OrientationDegress = (double)orientation; _curZIndex = 0; // async initialization from canvas facade _canvasFacade.GetNormalizedCardImageSize().ContinueWith(task => _cardImageSize = task.Result); }
public override Common.Orientation PreRotate(bool bClock, ref List <int> nPos) { Common.Orientation lTemp = bClock ? (Common.Orientation)((int)(mOrient + 1) % 4) : (Common.Orientation)((int)(mOrient - 1 + 4) % 4); switch (lTemp) { case Common.Orientation.ORIENT_0: nPos.Add(0); nPos.Add(0); nPos.Add(1); nPos.Add(0); nPos.Add(1); nPos.Add(-1); nPos.Add(0); nPos.Add(-1); break; case Common.Orientation.ORIENT_1: nPos.Add(0); nPos.Add(0); nPos.Add(-1); nPos.Add(0); nPos.Add(-1); nPos.Add(-1); nPos.Add(0); nPos.Add(-1); break; case Common.Orientation.ORIENT_2: nPos.Add(0); nPos.Add(0); nPos.Add(-1); nPos.Add(0); nPos.Add(-1); nPos.Add(1); nPos.Add(0); nPos.Add(1); break; case Common.Orientation.ORIENT_3: nPos.Add(0); nPos.Add(0); nPos.Add(1); nPos.Add(0); nPos.Add(1); nPos.Add(1); nPos.Add(0); nPos.Add(1); break; default: break; } return(lTemp); }
public InteractiveAdjacentCardGroup(GamePage parent, NormalizedPosition origin, Common.Orientation orientation) : base(parent, origin, orientation) { EndInteractiveSession(); // bind callbacks to handlers _canvasFacade.CardClicked += OnCardClicked; _canvasFacade.CardPointerEntered += OnCardPointerEntered; _canvasFacade.CardPointerExited += OnCardPointerExited; }
public StackCardGroup(GamePage parent, NormalizedPosition origin, Common.Orientation orientation) : base(parent, origin, orientation) { }