private void Host_ClientJoined(object sender, Common.HelloPacket e) { // Do anything special needed to set up the client // Nothing so far this.UpdateHostList(); }
private void Host_ClientDisconnected(object sender, Common.HelloPacket e) { // Do anything special needed to set up the client // Nothing so far // Maybe send an update to the players saying client has disconnected // with a reason why or if the tater exploded. This would be part of the client screen. this.UpdateHostList(); }