Example #1
0
        private void Host_ClientJoined(object sender, Common.HelloPacket e)
        {
            // Do anything special needed to set up the client
            //  Nothing so far

            this.UpdateHostList();
        }
Example #2
0
        private void Host_ClientDisconnected(object sender, Common.HelloPacket e)
        {
            // Do anything special needed to set up the client
            //  Nothing so far
            //  Maybe send an update to the players saying client has disconnected
            //    with a reason why or if the tater exploded. This would be part of the client screen.

            this.UpdateHostList();
        }