public BranchNode(Common.Euler Orientation = null) { this.Orientation = Orientation; if (this.Orientation == null) { this.Orientation = new Common.Euler(); } }
public CsgMeshNode(RealtimeCSG.CSGNode csgRoot, Common.Euler Orientation = null) { this.csgRoot = csgRoot; this.Orientation = Orientation; if (this.Orientation == null) { this.Orientation = new Common.Euler(); } }
public BranchNode(Common.Euler Orientation = null) { this.Orientation = Orientation; if (this.Orientation == null) this.Orientation = new Common.Euler(); }
public CsgMeshNode(RealtimeCSG.CSGNode csgRoot, Common.Euler Orientation = null) { this.csgRoot = csgRoot; this.Orientation = Orientation; if (this.Orientation == null) this.Orientation = new Common.Euler(); }