Example #1
0
    private void FixedUpdate()
    {
        if (!ownCube || health <= 0)
        {
            return;
        }
        // if (currentCommands.HasCommand())
        // {

        currentCommands.Rotation = ownCube.transform.rotation.eulerAngles.y;
        commands.Add(new Commands(currentCommands));
        MoveOwnCube(currentCommands);
        //serialize
        var packet = Packet.Obtain();

        Serializer.ClientSerializeInput(commands, packet.buffer);
        packet.buffer.Flush();

        var remoteEp = serverEndpoint;

        if (networkLatency == 0)
        {
            channel.Send(packet, remoteEp);
            packet.Free();
        }
        else
        {
            Task.Delay(networkLatency)
            .ContinueWith(t => channel.Send(packet, remoteEp))
            .ContinueWith(t => packet.Free());
        }

        currentCommands.Seq++;
        // }
    }
Example #2
0
        public Commands(string Menu, string Name, int Col, int Row)
        {
            menu  = Menu;
            name  = Name;
            idTag = new Point(Col, Row);
            if (Col > MaxIdTag.Col)
            {
                MaxIdTag = new Point(Col, MaxIdTag.Row);
            }
            if (Row > MaxIdTag.Row)
            {
                MaxIdTag = new Point(MaxIdTag.Col, Row);
            }
            CommandsList.Add(this);

            ////if ((Row == Commands.ElementConfigInt[cSensorsRowIndexKey]) && (Col != Commands.ElementConfigInt[cCommandActionsColIndexKey]))
            ////{
            ////    Array.Resize(ref Sensors, Sensors.Length + 1);
            ////    Sensors[Sensors.Length - 1] = Name;
            ////}
            ////else if (Col == Commands.ElementConfigInt[cCommandActionsColIndexKey])
            ////{
            ////    Array.Resize(ref CommandActions, CommandActions.Length + 1);
            ////    CommandActions[CommandActions.Length - 1] = Name.Substring(1);
            ////}
        }
Example #3
0
 ///<summary>Registers all commands defined in the class T.</summary>
 ///<typeparam name="T">The class where the commands are stored.</typeparam>
 ///<remarks>The class holding the commands cannot be static.
 ///Commands must have a return type of Task/ValueTask and cannot be static.
 ///The first parameter must be a <c>Context</c>.</remarks>
 public static void RegisterCommands <T>() where T : class
 {
     CommandsInstance = Activator.CreateInstance(typeof(T));
     MethodInfo[] methods = typeof(T).GetMethods();
     foreach (MethodInfo m in methods)
     {
         if (!m.IsDefined(typeof(CommandAttribute)))
         {
             return;
         }
         if (m.ReturnType.GetMethod(nameof(Task.GetAwaiter)) == null)
         {
             throw new InvalidSignatureException("The return type of the method must derive from Task or ValueTask to be a command.", m.Name);
         }
         if (m.IsStatic)
         {
             throw new InvalidSignatureException("A static method cannot be a command.", m.Name);
         }
         if (!typeof(Context).IsAssignableFrom(m.GetParameters()[0].ParameterType))
         {
             throw new InvalidSignatureException("The first argument of a command must be a Context.", m.Name);
         }
         if (m.IsDefined(typeof(AliasesAttribute)))
         {
             CommandsList.Add(new Command(m.GetCustomAttribute <CommandAttribute>().Name, m, m.GetCustomAttribute <AliasesAttribute>().Aliases));
         }
         else
         {
             CommandsList.Add(new Command(m.GetCustomAttribute <CommandAttribute>().Name, m, new List <string>()));
         }
     }
 }
    // Update is called once per frame
    void Update()
    {
        bool rightPressed = Input.GetKey(TurnRightKey);
        bool leftPressed  = Input.GetKey(TurnLeftKey);
        bool accPressed   = Input.GetKey(AccelerateKey);
        bool breakPressed = Input.GetKey(BreakKey);

        if (rightPressed && !leftPressed)
        {
            //CommandsList.Add(new Turn(TurnDirection.Right));
            CommandsList.Add(new SimplifiedCommand(CommandType.TurnRight));
        }

        if (leftPressed && !rightPressed)
        {
            //CommandsList.Add(new Turn(TurnDirection.Left));
            CommandsList.Add(new SimplifiedCommand(CommandType.TurnLeft));
        }

        if (accPressed && !breakPressed)
        {
            //CommandsList.Add(new Accelerate());
            CommandsList.Add(new SimplifiedCommand(CommandType.Accelerate));
        }

        if (!accPressed && breakPressed)
        {
            //CommandsList.Add(new Break());
            CommandsList.Add(new SimplifiedCommand(CommandType.Break));
        }
    }
Example #5
0
 //TODO : wrzucić to do osobnej biblioteki i interfejsu!!!
 public void GiveCommand(Command command)
 {
     CommandsList.Add(command);
 }
Example #6
0
 private static void Add(Command cmm)
 {
     CommandsList.Add(cmm.Comm, cmm);
 }