Example #1
0
        private static Gizmo GetMeleeAttackGizmo(Pawn pawn)
        {
            Command_Target command_Target = new Command_Target();

            command_Target.defaultLabel    = "CommandMeleeAttack".Translate();
            command_Target.defaultDesc     = "CommandMeleeAttackDesc".Translate();
            command_Target.targetingParams = TargetingParameters.ForAttackAny();
            command_Target.hotKey          = KeyBindingDefOf.Misc2;
            command_Target.icon            = TexCommand.AttackMelee;
            if (FloatMenuUtility.GetMeleeAttackAction(pawn, LocalTargetInfo.Invalid, out string failStr) == null)
            {
                command_Target.Disable(failStr.CapitalizeFirst() + ".");
            }
            command_Target.action = delegate(Thing target)
            {
                IEnumerable <Pawn> enumerable = Find.Selector.SelectedObjects.Where(delegate(object x)
                {
                    Pawn pawn2 = x as Pawn;
                    return(pawn2 != null && pawn2.IsColonistPlayerControlled && pawn2.Drafted);
                }).Cast <Pawn>();
                foreach (Pawn item in enumerable)
                {
                    FloatMenuUtility.GetMeleeAttackAction(item, target, out string _)?.Invoke();
                }
            };
            return(command_Target);
        }
Example #2
0
        private static Gizmo GetSquadAttackGizmo(Pawn pawn)
        {
            Command_Target command_Target = new Command_Target();

            command_Target.defaultLabel    = "CommandSquadAttack".Translate();
            command_Target.defaultDesc     = "CommandSquadAttackDesc".Translate();
            command_Target.targetingParams = TargetingParameters.ForAttackAny();
            command_Target.hotKey          = KeyBindingDefOf.Misc4;
            command_Target.icon            = TexCommand.SquadAttack;
            string str;

            if (FloatMenuUtility.GetAttackAction(pawn, LocalTargetInfo.Invalid, out str) == null)
            {
                command_Target.Disable(str.CapitalizeFirst() + ".");
            }
            command_Target.action = delegate(Thing target)
            {
                IEnumerable <Pawn> enumerable = Find.Selector.SelectedObjects.Where(delegate(object x)
                {
                    Pawn pawn3 = x as Pawn;
                    return(pawn3 != null && pawn3.IsColonistPlayerControlled && pawn3.Drafted);
                }).Cast <Pawn>();
                foreach (Pawn pawn2 in enumerable)
                {
                    string text;
                    Action attackAction = FloatMenuUtility.GetAttackAction(pawn2, target, out text);
                    if (attackAction != null)
                    {
                        attackAction();
                    }
                }
            };
            return(command_Target);
        }
Example #3
0
        private static Gizmo GetMeleeAttackGizmo(Pawn pawn)
        {
            Command_Target command_Target = new Command_Target();

            command_Target.defaultLabel    = "CommandMeleeAttack".Translate();
            command_Target.defaultDesc     = "CommandMeleeAttackDesc".Translate();
            command_Target.targetingParams = TargetingParameters.ForAttackAny();
            command_Target.hotKey          = KeyBindingDefOf.Misc2;
            command_Target.icon            = TexCommand.AttackMelee;
            if (FloatMenuUtility.GetMeleeAttackAction(pawn, LocalTargetInfo.Invalid, out var failStr) == null)
            {
                command_Target.Disable(failStr.CapitalizeFirst() + ".");
            }
            command_Target.action = delegate(Thing target)
            {
                foreach (Pawn item in Find.Selector.SelectedObjects.Where(delegate(object x)
                {
                    Pawn pawn2 = x as Pawn;
                    return(pawn2 != null && pawn2.IsColonistPlayerControlled && pawn2.Drafted);
                }).Cast <Pawn>())
                {
                    string failStr2;
                    Action meleeAttackAction = FloatMenuUtility.GetMeleeAttackAction(item, target, out failStr2);
                    if (meleeAttackAction != null)
                    {
                        meleeAttackAction();
                    }
                    else if (!failStr2.NullOrEmpty())
                    {
                        Messages.Message(failStr2, target, MessageTypeDefOf.RejectInput, historical: false);
                    }
                }
            };
            return(command_Target);
        }
        private static void PawnAttackGizmoUtility_GetSquadAttackGizmoPostfix(Pawn pawn, ref Gizmo __result)
        {
            Command_Target command_Target = (Command_Target)__result;
            bool           flag           = false;
            List <object>  selectedObjectsListForReading = Find.Selector.SelectedObjectsListForReading;

            if (selectedObjectsListForReading.Count > 1)
            {
                for (int i = 0; i < selectedObjectsListForReading.Count; i++)
                {
                    Pawn pawn2 = selectedObjectsListForReading[i] as Pawn;
                    if (pawn2 != null && pawn2.IsColonistPlayerControlled && pawn2.GetComp <VEF_Comp_Pawn_RangedVerbs>().CurRangedVerb != null && pawn2.GetComp <VEF_Comp_Pawn_RangedVerbs>().CurRangedVerb.IsStillUsableBy(pawn2) && (pawn2.GetComp <VEF_Comp_Pawn_RangedVerbs>().CurRangedVerb.EquipmentSource == null || pawn2.GetComp <VEF_Comp_Pawn_RangedVerbs>().CurRangedVerb.EquipmentSource != pawn2.equipment.Primary))
                    {
                        flag = true;
                    }
                }
            }
            if (flag || (VEF_Comp_Pawn_RangedVerbs.ShouldUseSquadAttackGizmo()))
            {
                command_Target.defaultLabel = "CommandSquadEquipmentAttack".Translate();
                command_Target.defaultDesc  = "CommandSquadEquipmentAttackDesc".Translate();
                if (FloatMenuUtility.GetAttackAction(pawn, LocalTargetInfo.Invalid, out string str) == null)
                {
                    command_Target.Disable(str.CapitalizeFirst() + ".");
                }
                command_Target.action = delegate(Thing target)
                {
                    IEnumerable <Pawn> pawns = Find.Selector.SelectedObjects.Where(delegate(object x)
                    {
                        Pawn pawn3 = x as Pawn;
                        return(pawn3 != null && pawn3.IsColonistPlayerControlled && pawn3.Drafted);
                    }).Cast <Pawn>();
                    foreach (Pawn pawn2 in pawns)
                    {
                        if (pawn2.equipment != null && pawn2.equipment.Primary != null && !pawn2.equipment.PrimaryEq.PrimaryVerb.IsMeleeAttack && (pawn2.GetComp <VEF_Comp_Pawn_RangedVerbs>().CurRangedVerb.EquipmentSource == null || pawn2.GetComp <VEF_Comp_Pawn_RangedVerbs>().CurRangedVerb.EquipmentSource.def != pawn2.equipment.Primary.def))
                        {
                            pawn2.GetComp <VEF_Comp_Pawn_RangedVerbs>().SetCurRangedVerb(pawn2.equipment.PrimaryEq.PrimaryVerb, null);
                        }
                        string text;
                        FloatMenuUtility.GetAttackAction(pawn2, target, out text)?.Invoke();
                    }
                };
                __result = command_Target;
            }
            return;
        }
        private static Gizmo GetRemoteControlActivateGizmo(Pawn pawn)
        {
            Command_Target command_Target = new Command_Target();

            command_Target.defaultLabel    = "WTH_Gizmo_RemoteControlActivate_Label".Translate();
            command_Target.defaultDesc     = "WTH_Gizmo_RemoteControlActivate_Description".Translate();
            command_Target.targetingParams = GetTargetingParametersForHacking();
            command_Target.hotKey          = KeyBindingDefOf.Misc5;
            if (pawn.Drafted)
            {
                command_Target.Disable("WTH_Reason_PawnCannotBeDrafted".Translate());
            }
            command_Target.icon = ContentFinder <Texture2D> .Get(("Things/MechControllerBelt"));

            command_Target.action = delegate(Thing target)
            {
                if (target is Pawn)
                {
                    pawn.jobs.EndCurrentJob(JobCondition.InterruptForced, false);
                    Pawn             mech     = (Pawn)target;
                    ExtendedPawnData pawnData = Base.Instance.GetExtendedDataStorage().GetExtendedDataFor(pawn);
                    ExtendedPawnData mechData = Base.Instance.GetExtendedDataStorage().GetExtendedDataFor(mech);
                    pawnData.remoteControlLink = mech;
                    mechData.remoteControlLink = pawn;
                    mechData.isActive          = true;
                    mech.drafter.Drafted       = true;
                    Find.Selector.ClearSelection();
                    Find.Selector.Select(mech);
                    if (pawn.GetLord() == null || pawn.GetLord().LordJob == null)
                    {
                        LordMaker.MakeNewLord(Faction.OfPlayer, new LordJob_ControlMechanoid(), pawn.Map, new List <Pawn> {
                            pawn
                        });
                        pawn.mindState.duty.focus = mech;
                    }
                }
            };
            return(command_Target);
        }