Example #1
0
    public void LoadScene(int sceneId)
    {
        DScene db = ReadCfgScene.GetDataById(sceneId);

        switch (db.SceneType)
        {
        case ESceneType.TYPE_LOGIN:
        {
            this.NextSceneType = ESceneType.TYPE_LOGIN;
        }
        break;

        case ESceneType.TYPE_ROLE:
        {
            this.NextSceneType = ESceneType.TYPE_ROLE;
            GTDataManager.Instance.LoadCommonData();
        }
        break;

        case ESceneType.TYPE_CITY:
        {
            this.NextSceneType = ESceneType.TYPE_CITY;
            if (this.CurrSceneType == ESceneType.TYPE_ROLE)
            {
                GTCtrl.Instance.AddAllCtrls();
                GTDataManager.Instance.LoadRoleData(GTGlobal.CurPlayerID);
                GTWorld.Instance.EnterGuide();
                GTDataTimer.Instance.Init();
            }
        }
        break;

        case ESceneType.TYPE_WORLD:
        {
            this.NextSceneType = ESceneType.TYPE_WORLD;
            if (this.CurrSceneType == ESceneType.TYPE_ROLE)
            {
                GTDataManager.Instance.LoadRoleData(GTGlobal.CurPlayerID);
                GTDataTimer.Instance.Init();
                GTWorld.Instance.EnterGuide();
            }
        }
        break;

        case ESceneType.TYPE_PVE:
        {
            this.NextSceneType = ESceneType.TYPE_PVE;
        }
        break;
        }
        CommandLoadScene cmd = new CommandLoadScene();

        cmd.SceneID = sceneId;
        ChangeState(ESceneType.TYPE_LOAD, cmd);
    }
Example #2
0
    public void LoadScene(int sceneId, Callback finishCallback = null)
    {
        DCopy db = ReadCfgCopy.GetDataById(sceneId);

        this.NextCopyType = db.CopyType;
        CommandLoadScene cmd = new CommandLoadScene();

        cmd.SceneID = sceneId;
        SceneLoading s = (SceneLoading)mStateMachine.GetState(ECopyType.TYPE_LOAD);

        s.mCallback = finishCallback;
        ChangeState(ECopyType.TYPE_LOAD, cmd);
    }
Example #3
0
    public override void Enter()
    {
        base.Enter();
        CommandLoadScene ev = Cmd as CommandLoadScene;

        if (GTWorld.Instance.Bie != null)
        {
            GTWorld.Instance.Bie.PauseGuide = true;
        }
        GTWindowManager.Instance.Release();
        GTWorld.Instance.Release();
        GTPoolManager.Instance.Release();
        GTWindowManager.Instance.OpenWindow(EWindowID.UILoading);

        mLoadingSceneId = ev.SceneID;
        mLoadingWindow  = (UILoading)GTWindowManager.Instance.GetWindow(EWindowID.UILoading);
        mWaitTime       = Time.realtimeSinceStartup;
    }