Example #1
0
    public bool EjectPart(CombotPart part)
    {
        if (part == null)
        {
            return(false);
        }
        Instantiate(
            gameManager.GetPrefab("Explosion"),
            part.transform.position,
            part.transform.rotation,
            part.transform.parent
            );
        Instantiate(
            gameManager.GetPrefab("Explosion"),
            part.transform.position,
            part.transform.rotation,
            part.transform
            );

        part.transform.SetParent(null);
        Rigidbody[] rbs = part.transform.GetComponentsInChildren <Rigidbody>();
        foreach (Rigidbody rb in rbs)
        {
            rb.useGravity  = true;
            rb.isKinematic = false;
        }
        Destroy(part.GetComponent <CharacterJoint>());
        part.GetComponent <Rigidbody>().AddForce(Vector3.up * 10, ForceMode.Acceleration);
        if (part.PartType == CombotPart.Type.Legs || part.PartType == CombotPart.Type.Head)
        {
            unitControl.Die(Vector3.zero);
        }
        animator.Rebind();
        return(true);
    }
Example #2
0
    public void SetUp(SkeletonData setUpData)
    {
        root      = setUpData.rootTransform;
        rightHand = setUpData.rightHand;
        leftHand  = setUpData.leftHand;

        leftArmPart          = setUpData.leftArmPart;
        leftArmPart.Skeleton = this;

        rightArmPart          = setUpData.rightArmPart;
        rightArmPart.Skeleton = this;

        leftLegPart          = setUpData.leftLegPart;
        leftLegPart.Skeleton = this;

        rightLegPart          = setUpData.rightLegPart;
        rightLegPart.Skeleton = this;

        headPart          = setUpData.headPart;
        headPart.Skeleton = this;

        torsoPart          = setUpData.torsoPart;
        torsoPart.Skeleton = this;

        foreach (JointData joint in setUpData.joints)
        {
            SetUpJoint(joint, setUpData.layerName);
        }
        unitControl = GetComponent <UnitControl>();
        animator    = GetComponent <Animator>();
        gameManager = GameManager.Instance;
    }
Example #3
0
 public void UnitHit(UnitControl unitControl, CombotPart part)
 {
     if (unitControl.IsPlayer)
     {
         uiControl.AddDamageUI(part);
     }
 }
Example #4
0
 public void AddDamageUI(CombotPart part)
 {
     if (!damageList.IsDamageListFull)
     {
         DamageEntry entry = damageList.AddEntry(part.name);
         part.AddDamageMarker(entry);
     }
 }
Example #5
0
    public float HitPart(string partName, DamageInfo info)
    {
        CombotPart part = GetPart(partName);

        if (part != null)
        {
            return(part.AbsorbDamage(info));
        }
        return(info.damageAmount);
    }
Example #6
0
 void InitializeParts()
 {
     foreach (GameObject part in partsToInitialize)
     {
         CombotPart partControl = part.GetComponent <CombotPart>();
         if (partControl)
         {
             partControl.Init(unitControl);
         }
     }
 }
Example #7
0
    void AddLegs()
    {
        GameObject part = Instantiate(gameManager.GetCombotPart(legsPrefab)) as GameObject;

        part.transform.position   = transform.position;
        part.transform.rotation   = transform.rotation;
        part.transform.localScale = transform.localScale;

        Transform leftSkel = part.transform.Find("LeftUpperLeg_Skel");

        if (!leftSkel)
        {
            Debug.Log("Can't Find LeftUpperLeg_Skel");
        }
        leftSkel.SetParent(leftLegAttach.parent);
        Destroy(leftLegAttach.gameObject);

        Transform rightSkel = part.transform.Find("RightUpperLeg_Skel");

        rightSkel.SetParent(rightLegAttach.parent);
        Destroy(rightLegAttach.gameObject);

        Transform partGeo = part.transform.Find("Legs_Geo");

        partGeo.SetParent(geoGroup);
        CombotPart partSetup    = part.GetComponent <CombotPart>();
        CombotPart rightControl = rightSkel.gameObject.AddComponent <CombotPart>();
        CombotPart leftControl  = leftSkel.gameObject.AddComponent <CombotPart>();

        rightControl.Setup(
            unitControl,
            CombotPart.Type.Legs,
            partSetup.maxHealth,
            partSetup.armor
            );

        leftControl.Setup(
            unitControl,
            CombotPart.Type.Legs,
            partSetup.maxHealth,
            partSetup.armor
            );

        leftControl.SetPair(rightControl);
        rightControl.SetPair(leftControl);

        Destroy(part);

        partsToInitialize.Add(rightControl);
        partsToInitialize.Add(leftControl);
    }
Example #8
0
    void AddHead()
    {
        GameObject part = Instantiate(gameManager.GetCombotPart(headPrefab)) as GameObject;

        part.transform.position   = transform.position;
        part.transform.rotation   = transform.rotation;
        part.transform.localScale = transform.localScale;

        Transform partSkel = part.transform.Find("Head_Skel");

        if (!partSkel)
        {
            Debug.Log("Can't Find Head_Skel");
        }
        if (!headAttach)
        {
            Debug.Log("Can't Find headAttach");
        }

        partSkel.SetParent(headAttach.parent);
        partSkel.SetAsFirstSibling();
        Destroy(headAttach.gameObject);

        Transform partGeo = part.transform.Find("Head_Geo");

        partGeo.SetParent(geoGroup);

        CombotPart partSetup   = part.GetComponent <CombotPart>();
        CombotPart partControl = partSkel.gameObject.AddComponent <CombotPart>();

        partControl.Setup(
            unitControl,
            CombotPart.Type.Head,
            partSetup.maxHealth,
            partSetup.armor
            );

        Destroy(part);

        partsToInitialize.Add(partControl);
    }
Example #9
0
    void AddTorso()
    {
        GameObject part = Instantiate(gameManager.GetCombotPart(torsoPrefab)) as GameObject;

        part.transform.position   = transform.position;
        part.transform.rotation   = transform.rotation;
        part.transform.localScale = transform.localScale;

        Transform rootSkel = part.transform.Find("Hips_Skel");

        rootSkel.SetParent(rootMotion, false);
        leftLegAttach  = rootSkel.transform.Find("LeftUpperLeg_Skel");
        rightLegAttach = rootSkel.transform.Find("RightUpperLeg_Skel");
        leftArmAttach  = rootSkel.transform.Find("Spine_Skel/Torso_Skel/LeftClav_Skel/LeftUpperArm_Skel");
        rightArmAttach = rootSkel.transform.Find("Spine_Skel/Torso_Skel/RightClav_Skel/RightUpperArm_Skel");
        headAttach     = rootSkel.transform.Find("Spine_Skel/Torso_Skel/Neck_Skel/Head_Skel");

        Transform partGeo = part.transform.Find("Torso_Geo");

        partGeo.GetComponent <Renderer>().material.color = combotColor;
        partGeo.SetParent(geoGroup, false);

        unitControl.Torso = rootSkel.transform.Find("Spine_Skel/Torso_Skel");

        CombotPart partSetup   = part.GetComponent <CombotPart>();
        CombotPart partControl = rootSkel.gameObject.AddComponent <CombotPart>();

        partControl.Setup(
            unitControl,
            CombotPart.Type.Torso,
            partSetup.maxHealth,
            partSetup.armor
            );

        Destroy(part);
        partsToInitialize.Add(partControl);
    }
Example #10
0
 public void SetPair(CombotPart pair)
 {
     partPair = pair;
 }