comboButtonPressed() public method

public comboButtonPressed ( GameObject button ) : void
button GameObject
return void
Example #1
0
	public static void AddButton(ComboBox box, string text)
	{
		//Debug.Log("Adding button...");
		GameObject panel = box.transform.FindChild("Panel").gameObject;
		List<GameObject> children = new List<GameObject>(box.transform.FindChild("Panel").childCount);
		for (int i = 0; i < box.transform.FindChild("Panel").childCount; i++)
			children.Add(panel.transform.GetChild(i).gameObject);
		if (children.Exists(child => child.transform.FindChild("Text").GetComponent<Text>().text == text)) return;
		GameObject newButton = GameObject.Instantiate(box.transform.FindChild("ComboButton").gameObject) as GameObject;
		GameObject parent = box.transform.parent.gameObject;
		float canvasScaleFactor = box.RootCanvas.GetComponent<Canvas>().scaleFactor;
		newButton.transform.SetParent(box.gameObject.transform.FindChild("Panel"));	
		newButton.GetComponent<Button>().onClick.RemoveAllListeners();
		newButton.GetComponent<Button>().onClick.AddListener(() => box.comboButtonPressed(newButton));
		newButton.transform.FindChild("Text").GetComponent<Text>().text = text;
		RectTransform buttonTransform = newButton.GetComponent<RectTransform>();
		RectTransform panelTransform = box.gameObject.transform.FindChild("Panel").gameObject.GetComponent<RectTransform>();
		Rect buttonRect = buttonTransform.rect;
		Rect panelRect = panelTransform.rect;
		//float distance = box.ButtonDistance / canvasScaleFactor;
		//Debug.Log(distance);
		float offset = buttonRect.height * (box.buttons.Count); //+ distance;
		Vector2 panelPos = panelTransform.anchoredPosition;
		//Debug.Log(panelPos);
		Vector2 buttonPos = new Vector2(panelTransform.anchoredPosition.x, panelTransform.anchoredPosition.y - offset);
		//Debug.Log (buttonPos);
		buttonTransform.anchoredPosition = buttonPos;
		float newHeigth = buttonRect.height * (box.buttons.Count + 1.0f);// + distance;
		panelTransform.sizeDelta = new Vector2(panelRect.width, newHeigth);
		newButton.transform.localScale = newButton.transform.localScale * canvasScaleFactor;
		box.buttons.Add(newButton);
		if (box.buttons.Count == 1)
			box.transform.FindChild("ComboButton").FindChild("Text").gameObject.GetComponent<Text>().text = text;
	}