Example #1
0
 private void Window_KeyDown(object sender, KeyEventArgs e)
 {
     Send(e.Key.ToString(), "/l");
     if (Common.IsHost)
     {
         if (e.Key.ToString().Contains(LetterBox.Text))
         {
             Combo1++;
             ComboBox1.Text = Combo1.ToString();
             Score1        += 2 * Combo1;
             ScoreBox1.Text = Score1.ToString();
             Margin_Letter  = 0;
             InitPicTimer1();
             LetterBox.Text  = NormArr[GenerateNext()];
             EnemyImg.Margin = new Thickness(0, 0, 0, 350);
         }
         else
         {
             Combo1         = 0;
             ComboBox1.Text = Combo1.ToString();
         }
     }
     else
     {
         if (e.Key.ToString().Contains(LetterBox.Text))
         {
             Combo2++;
             ComboBox2.Text = Combo2.ToString();
             Score2        += 2 * Combo2;
             ScoreBox2.Text = Score2.ToString();
             InitPicTimer2();
             Margin_Letter   = 0;
             LetterBox.Text  = NormArr[GenerateNext()];
             EnemyImg.Margin = new Thickness(0, 0, 0, 350);
         }
         else
         {
             Combo2         = 0;
             ComboBox2.Text = Combo2.ToString();
         }
     }
 }
Example #2
0
        private void Receive()
        {
            byte[] buffer = new byte[1024];
            while (true)
            {
                try
                {
                    using (Socket listener = new Socket(localIp.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
                    {
                        listener.Bind(localEP);
                        listener.Listen(5);
                        using (Socket socket = listener.Accept())
                        {
                            int count = 0;
                            count   = socket.Receive(buffer);
                            message = Encoding.UTF8.GetString(buffer, 0, count);
                            if (message.Contains("/s") && message.Contains("1"))
                            {
                                Player1Start = true;
                                Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart) delegate()
                                {
                                    CheckStart();
                                });
                            }

                            if (message.Contains("/s") && message.Contains("2"))
                            {
                                Player2Start = true;
                                Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart) delegate()
                                {
                                    CheckStart();
                                });
                            }

                            if (message.Contains("/l"))
                            {
                                if (message.Contains(NormArr[next]))
                                {
                                    if (Common.IsHost)
                                    {
                                        Combo2++;
                                        Score2 += Combo2 * 2;
                                        Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart) delegate()
                                        {
                                            ScoreBox2.Text = Score2.ToString();
                                            ComboBox2.Text = Combo2.ToString();
                                            Margin_Letter  = 0;
                                            InitPicTimer2();
                                            LetterBox.Text  = NormArr[GenerateNext()];
                                            EnemyImg.Margin = new Thickness(0, 0, 0, 350);
                                        });
                                    }
                                    else
                                    {
                                        Combo1++;
                                        Score1 += Combo1 * 2;
                                        Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart) delegate()
                                        {
                                            ScoreBox1.Text = Score1.ToString();
                                            ComboBox1.Text = Combo1.ToString();
                                            Margin_Letter  = 0;
                                            InitPicTimer1();
                                            LetterBox.Text  = NormArr[GenerateNext()];
                                            EnemyImg.Margin = new Thickness(0, 0, 0, 350);
                                        });
                                    }
                                }
                                else
                                {
                                    if (Common.IsHost)
                                    {
                                        Combo2 = 0;
                                        Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart) delegate()
                                        {
                                            ComboBox2.Text = Combo2.ToString();
                                        });
                                    }
                                    else
                                    {
                                        Combo1 = 0;
                                        Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart) delegate()
                                        {
                                            ComboBox1.Text = Combo1.ToString();
                                        });
                                    }
                                }
                            }

                            if (message.Contains("/p"))
                            {
                                Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart) delegate()
                                {
                                    Margin_Letter = 0;
                                    timerMove.Stop();
                                    timerPlay.Stop();
                                    TimeBox.Text         = "";
                                    LetterBox.Text       = "";
                                    EnemyImg.Visibility  = Visibility.Hidden;
                                    LetterBox.Visibility = Visibility.Hidden;
                                    EnemyImg.Margin      = new Thickness(0, 0, 0, 350);
                                    Player1Start         = false;
                                    Player2Start         = false;
                                });
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message);
                }
            }
        }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        //Make sure joystick has returned to neutral state from last intput
        if (Input.GetAxis("Vertical") == 0 && Input.GetAxis("Horizontal") == 0)
        {
            joyStickInput = true;
            playedError   = false;
        }


        if (BeatMan.instance.onTime && !haveMoved) //Won't work off beat, but won't kill a combo offbeat either currently
        {
            if (joyStickInput && mashingMove == 0) //Only move once per beat.
            {
                //Jump
                if (Input.GetAxis("Vertical") > 0 && rayUp.collider == null)
                {
                    if (grounded)
                    {
                        lerpDestination = new Vector2(transform.position.x, transform.position.y + lerpDistance);
                        haveMoved       = true;
                        joyStickInput   = false;
                        AudioMan.instance.AddClipToLiveQueue(jumpAudio[beatCycleNum]);
                    }
                    else
                    {
                        //Double Jump
                        if (aerialMove)
                        {
                            lerpDestination = new Vector2(transform.position.x, transform.position.y + lerpDistance);
                            haveMoved       = true;
                            aerialMove      = false;
                            joyStickInput   = false;
                            AudioMan.instance.AddClipToLiveQueue(jumpAudio[beatCycleNum]);
                        }
                    }
                }
                //Fall
                else if (Input.GetAxis("Vertical") < 0)
                {
                    if (canFall)
                    {
                        lerpDestination = new Vector2(transform.position.x, transform.position.y - lerpDistance);
                        haveMoved       = true;
                        joyStickInput   = false;
                        AudioMan.instance.AddClipToLiveQueue(fall);
                    }
                }
                //Right
                else if (Input.GetAxis("Horizontal") > 0 && rayRight.collider == null)
                {
                    //Don't need to have a seperate aerialCheck because it will be set back to true on the ground
                    if (aerialMove)
                    {
                        lerpDestination = new Vector2(transform.position.x + lerpDistance, transform.position.y);
                        haveMoved       = true;
                        joyStickInput   = false;
                        aerialMove      = false;

                        if (flipped)
                        {
                            Flip();
                        }

                        AudioMan.instance.AddClipToLiveQueue(dash[beatCycleNum]);
                    }
                }
                //Left
                else if (Input.GetAxis("Horizontal") < 0 && rayLeft.collider == null)
                {
                    if (aerialMove)
                    {
                        lerpDestination = new Vector2(transform.position.x - lerpDistance, transform.position.y);
                        haveMoved       = true;
                        joyStickInput   = false;
                        aerialMove      = false;

                        if (!flipped)
                        {
                            Flip();
                        }

                        AudioMan.instance.AddClipToLiveQueue(dash[beatCycleNum]);
                    }
                }
            }
        }
        else
        {
            //If mashing move shake and don't move next beat
            if (joyStickInput && (Input.GetAxis("Vertical") != 0 || Input.GetAxis("Horizontal") != 0))
            {
                shake = 30f;
                if (BeatMan.instance.onTime)
                {
                    mashingMove = 3;
                }
                else
                {
                    mashingMove = 2;
                }

                if (!playedError)
                {
                    AudioMan.instance.AddClipToLiveQueue(error);
                    playedError = true;
                }
            }
        }

        //Shake
        if (shake > 0f)
        {
            Vector2 shakeOffset = UnityEngine.Random.insideUnitCircle * 0.05f;
            transform.position = transform.position + new Vector3(shakeOffset.x, shakeOffset.y, 0f);
        }


        //Set Checkpoints
        setCheckpoint();
        if (finish != null)
        {
            if (finish.GetComponent <BoxCollider2D>().IsTouching(this.GetComponent <BoxCollider2D>()))
            {
                finishLevel();
            }
        }
        if (spikes != null)
        {
            for (int i = 0; i < spikes.Length; i++)
            {
                if (spikes[i].GetComponent <BoxCollider2D>().IsTouching(this.GetComponent <BoxCollider2D>()))
                {
                    ResettoCheck();
                }
            }
        }


        //Attack
        if (enemyRayHit.collider != null)
        {
            Debug.Log("I see an enemy");
            currentEnemy = enemyRayHit.transform.gameObject.GetComponent <Combo2>();
            CombatInput();
        }
    }