Example #1
0
    private void FightManager()
    {
        if (playerAction != PlayerAction.None && playerAction != PlayerAction.Tap)
        {
            lastActionTime = Time.time;
            if (IsComboAvailable())
            {
                combo.AddComboInput(playerAction);
            }
        }
        if (combo.CurrentComboInputs.Count >= MINComboActionQuantity)
        {
            // Case when we don't find combo
            if (!combo.GetPlayerStateIfComboExist(out comboDmg))
            {
                combo.ResetCombo();
            }
        }

        DealDamage();

        if (!IsComboAvailable())
        {
            combo.ResetCombo();
        }
    }