// Use this for initialization void Start() { list = FindObjectOfType <equipmentList>(); if (list == null) { GameObject adding = Instantiate(prefabbedList, null, false); list = adding.GetComponent <equipmentList>(); adding.name = "List"; StateManager check = gameObject.GetComponent <StateManager>(); if (!check) { list.startGame("Guest", true); } } combinedShop.Begin(list); headButton.interactable = false; nextPart.interactable = false; prevPart.interactable = false; EnableEquip = false; foreach (Button item in otherSlots) { item.interactable = false; } SetStep(1); enableOutlines(-1); }
// Use this for initialization void Start() { base.Find(); combinedShop.Begin(list); changeState(playStatus.LillyHome); backgrounds.startBack(playStatus.MyMonster); }