void DeactiveAllRanges() { GameObject[] landTurrets = GameObject.FindGameObjectsWithTag("LandTurret"); GameObject[] airTurrets = GameObject.FindGameObjectsWithTag("AirTurret"); GameObject[] combiTurrets = GameObject.FindGameObjectsWithTag("CombiTurret"); foreach (GameObject oneTurret in landTurrets) { Turret temp = oneTurret.GetComponent <Turret>(); temp.setMarket = false; } foreach (GameObject oneTurret in airTurrets) { Turret temp = oneTurret.GetComponent <Turret>(); temp.setMarket = false; } foreach (GameObject oneTurret in combiTurrets) { CombiTurret temp = oneTurret.GetComponent <CombiTurret>(); temp.setMarket = false; } stateManager.SetActiveTurret = ""; }
void DeactiveVisibleRange(string turretName) { if (string.Compare(turretName, "LandTurret(Clone)") == 0) { GameObject[] landTurrets = GameObject.FindGameObjectsWithTag("LandTurret"); foreach (GameObject oneTurret in landTurrets) { Turret temp = oneTurret.GetComponent <Turret>(); temp.setMarket = false; } } else if (string.Compare(turretName, "AirTurret(Clone)") == 0) { GameObject[] airTurrets = GameObject.FindGameObjectsWithTag("AirTurret"); foreach (GameObject oneTurret in airTurrets) { Turret temp = oneTurret.GetComponent <Turret>(); temp.setMarket = false; } } else { GameObject [] combiTurrets = GameObject.FindGameObjectsWithTag("CombiTurret"); foreach (GameObject oneTurret in combiTurrets) { CombiTurret temp = oneTurret.GetComponent <CombiTurret>(); temp.setMarket = false; } } }
void ActiveVisibleRange(string turretName) { if (string.Compare(turretName, "LandTurret(Clone)") == 0) { DeactiveVisibleRange("AirTurret(Clone)"); DeactiveVisibleRange("CombiTurret(Clone)"); stateManager.SetActiveTurret = "land"; GameObject[] landTurrets = GameObject.FindGameObjectsWithTag("LandTurret"); foreach (GameObject oneTurret in landTurrets) { Turret temp = oneTurret.GetComponent <Turret>(); temp.setMarket = true; } } else if (string.Compare(turretName, "AirTurret(Clone)") == 0) { DeactiveVisibleRange("LandTurret(Clone)"); DeactiveVisibleRange("CombiTurret(Clone)"); stateManager.SetActiveTurret = "air"; GameObject[] airTurrets = GameObject.FindGameObjectsWithTag("AirTurret"); foreach (GameObject oneTurret in airTurrets) { Turret temp = oneTurret.GetComponent <Turret>(); temp.setMarket = true; } } else { DeactiveVisibleRange("AirTurret(Clone)"); DeactiveVisibleRange("LandTurret(Clone)"); stateManager.SetActiveTurret = "combi"; GameObject[] combiTurrets = GameObject.FindGameObjectsWithTag("CombiTurret"); foreach (GameObject oneTurret in combiTurrets) { CombiTurret temp = oneTurret.GetComponent <CombiTurret>(); temp.setMarket = true; } } }
public void BuildTurretOn(Node node) { if (!gridManager.noCoinsPlay) { if (gridManager.coinsAmount < turretToBuild.cost) { Debug.Log("Sorry, you have not enough coins"); return; } } GameObject turret = (GameObject)Instantiate(turretToBuild.turretPrefab, node.GetBuildPosition(), Quaternion.identity); if (turretToBuild.turretPrefab.name == "AirTurret" || turretToBuild.turretPrefab.name == "CombiTurret") { Transform positionGameObject = turret.transform.Find("PointToRotate/MisslePositions"); misslePosition = new Transform[positionGameObject.transform.childCount]; for (int i = 0; i < misslePosition.Length; i++) { misslePosition[i] = positionGameObject.transform.GetChild(i); } foreach (Transform onePosition in misslePosition) { GameObject missleObject = (GameObject)Instantiate(misslePrefab, onePosition.position, onePosition.rotation); Destroy(onePosition.gameObject); missleObject.name = "MissleDummy"; missleObject.transform.parent = positionGameObject; } } //Turret turretScript = turret.GetComponent<Turret>(); if (turretToBuild.turretPrefab.name == "LandTurret" || turretToBuild.turretPrefab.name == "AirTurret") { Turret turretScript = turret.GetComponent <Turret>(); if (turretToBuild.turretPrefab.name == "LandTurret") { turretScript.counter = landTurretCounter; turretScript.turretCost = turretToBuild.cost; landTurretCounter++; } else { turretScript.counter = airTurretCounter; turretScript.turretCost = turretToBuild.cost; airTurretCounter++; } } else { CombiTurret combiTurretScript = turret.GetComponent <CombiTurret>(); combiTurretScript.counter = combiTurretCounter; combiTurretScript.turretCost = turretToBuild.cost; combiTurretCounter++; } if (!gridManager.noCoinsPlay) { gridManager.coinsAmount -= turretToBuild.cost; } node.turret = turret; }
void WriteTextValues(GameObject turret, float rangeInPixel) { if (turret.name == "LandTurret(Clone)") { Turret turretScript = turret.GetComponent <Turret>(); float enemyTime = rangeInPixel / landEnemySpeed; float shootsPerSeconds = 1.0f / landFireRate; if (shootsPerSeconds < 1) { shootsPerSeconds = 1.0f / shootsPerSeconds; } int shootsOnEnemy = (int)(enemyTime / shootsPerSeconds); turretNameText.text = "Name: LandTurret" + " " + turretScript.counter.ToString(); turretTypeText.text = "Type: Land"; turretCostText.text = "Cost: " + turretScript.turretCost.ToString(); turretRangeText.text = "Range: " + landRange.ToString(); turretBulletFireRateText.text = "Bullet Fire Rate: " + landFireRate.ToString(); turretMissleFireRateText.text = "Missile Fire Rate: ----"; bulletDamageText.text = "Bullet Damage: " + bulletDamage.ToString(); missleDamageText.text = "Missile Damage: ----"; shootsInRangeText.text = "Shoots in Range: " + shootsOnEnemy.ToString(); damageOnEnemyText.text = "Damage on Enemey: " + (shootsOnEnemy * bulletDamage).ToString(); } else if (turret.name == "AirTurret(Clone)") { Turret turretScript = turret.GetComponent <Turret>(); float enemyTime = rangeInPixel / airEnemySpeed; float shootsPerSeconds = 1.0f / airFireRate; if (shootsPerSeconds < 1) { shootsPerSeconds = 1.0f / shootsPerSeconds; } int shootsOnEnemy = (int)(enemyTime / shootsPerSeconds); turretNameText.text = "Name: AirTurret" + " " + turretScript.counter.ToString(); turretTypeText.text = "Type: Air"; turretCostText.text = "Cost: " + turretScript.turretCost.ToString(); turretRangeText.text = "Range: " + airRange.ToString(); turretBulletFireRateText.text = "Bullet Fire Rate: ----"; turretMissleFireRateText.text = "Missile Fire Rate: " + airFireRate.ToString(); bulletDamageText.text = "Bullet Damage: ----"; missleDamageText.text = "Missile Damage: " + missleDamage.ToString(); shootsInRangeText.text = "Shoots in Range: " + shootsOnEnemy.ToString(); damageOnEnemyText.text = "Damage on Enemey: " + (shootsOnEnemy * missleDamage).ToString(); } else { CombiTurret turretScript = turret.GetComponent <CombiTurret>(); float landEnemyTime = rangeInPixel / landEnemySpeed; float airEnemyTime = rangeInPixel / airEnemySpeed; float landShootsPerSeconds = 1.0f / landFireRate; float airShootsPerSeconds = 1.0f / airFireRate; if (landShootsPerSeconds < 1) { landShootsPerSeconds = 1.0f / landShootsPerSeconds; } if (airShootsPerSeconds < 1) { airShootsPerSeconds = 1.0f / airShootsPerSeconds; } int landShootsOnEnemy = (int)(landEnemyTime / landShootsPerSeconds); int airShootsOnEnemy = (int)(airEnemyTime / airShootsPerSeconds); turretNameText.text = "Name: CombiTurret" + " " + turretScript.counter.ToString(); turretTypeText.text = "Type: Combi"; turretCostText.text = "Cost: " + turretScript.turretCost.ToString(); turretRangeText.text = "Range: " + combiRange.ToString(); turretBulletFireRateText.text = "Bullet Fire Rate: " + combiLandFireRate.ToString(); turretMissleFireRateText.text = "Missile Fire Rate: " + combiAirFireRate.ToString(); bulletDamageText.text = "Bullet Damage: " + combiBulletDamage.ToString(); missleDamageText.text = "Missile Damage: " + combiMissleDamage.ToString(); shootsInRangeText.text = "Shoots in Range: Bullet: " + landShootsOnEnemy.ToString() + " / Missile: " + airShootsOnEnemy.ToString(); damageOnEnemyText.text = "Damage on Enemey: Land: " + (landShootsOnEnemy * bulletDamage).ToString() + " / Air: " + (airShootsOnEnemy * missleDamage).ToString(); } }