//Constructor public Melee_Combat_Group_Model(Combat_Model[] combats = null) { List<Combat_Model> m = new List<Combat_Model>(); if(combats != null) m.AddRange(combats); this.combats = m; }
public void SetupCombatModel(Combat_Model combat_model) { this.combat_model = combat_model; }
public CombatModelWrapper(Combat_Model model) { this.model = model; }