//Constructor
 public Melee_Combat_Group_Model(Combat_Model[] combats = null)
 {
     List<Combat_Model> m = new List<Combat_Model>();
     if(combats != null)
         m.AddRange(combats);
     this.combats = m;
 }
 public void SetupCombatModel(Combat_Model combat_model)
 {
     this.combat_model = combat_model;
 }
 public CombatModelWrapper(Combat_Model model)
 {
     this.model = model;
 }