public void Combat_Nav12() { setupEnvironment0(); battle.Start(); Compass startHeading = new Compass(0, false); Compass angletoWaypoint = new Compass(0, false); PointXd waypntloc = new PointXd(0, 10, 0); PointXd waypndVel = new PointXd(0, 0, 0); CombatWaypoint waypoint = new CombatWaypoint(waypntloc, waypndVel); bool expectedThrustToWaypoint = false; Compass expectedHeading = new Compass(180, false); Tuple <Compass, bool> expectednav = new Tuple <Compass, bool>(expectedHeading, expectedThrustToWaypoint); CombatVehicle testComObj = battle.CombatVehicles.ToArray()[0]; testComObj.cmbt_loc = new PointXd(0, 0, 0); testComObj.cmbt_vel = new PointXd(0, 5, 0); testComObj.maxfowardThrust = 150; testComObj.maxStrafeThrust = 37.5; testComObj.maxRotate = new Compass(45, false); testComObj.cmbt_head = new Compass(startHeading.Degrees, false); testComObj.waypointTarget = waypoint; Tuple <Compass, bool?> nav = testComObj.testNav(angletoWaypoint); battle.End(battle.CurrentTick); Assert.AreEqual(expectednav.Item1.Degrees, nav.Item1.Degrees); Assert.AreEqual(expectednav.Item2, nav.Item2); }
public void Combat_Nav10() { setupEnvironment0(); Console.WriteLine("Nav test 0"); battle.Start(); Compass startHeading = new Compass(0, false); Compass angletoWaypoint = new Compass(0, false); PointXd waypntloc = new PointXd(0, 1000, 0); PointXd waypndVel = new PointXd(0, 1000, 0); CombatWaypoint waypoint = new CombatWaypoint(waypntloc, waypndVel); bool expectedToWaypoint = true; Compass expectedHeading = new Compass(0); Tuple <Compass, bool> expectednav = new Tuple <Compass, bool>(expectedHeading, expectedToWaypoint); CombatVehicle testComObj = battle.CombatVehicles.ToArray()[0]; testComObj.cmbt_loc = new PointXd(0, 0, 0); testComObj.cmbt_vel = new PointXd(0, 0, 0); testComObj.cmbt_head = new Compass(startHeading.Degrees, false); testComObj.waypointTarget = waypoint; Tuple <Compass, bool?> nav = testComObj.testNav(angletoWaypoint); battle.End(battle.CurrentTick); Assert.AreEqual(expectednav.Item1.Degrees, nav.Item1.Degrees); Assert.AreEqual(expectednav.Item2, nav.Item2); }
void Awake() { ComSat.Trace(this, "Awake"); entity = GetComponent <Entity>(); entity.AddUpdateAction(TickUpdate); combatVehicle = GetComponent <CombatVehicle>(); fireCycle = FireCycle.READY; }
void Awake() { ComSat.Trace(this, "Awake"); entity = GetComponent <Entity>(); entity.AddUpdateAction(TickUpdate); combatVehicle = GetComponent <CombatVehicle>(); missilesLoaded = maxMissiles; }
public void Combat_Missle() { setupEnvironment1(); battle.Start(); Compass startHeading = new Compass(0, false); Compass angletoWaypoint = new Compass(0, false); PointXd waypntloc = new PointXd(0, 0, 0); PointXd waypndVel = new PointXd(0, 0, 0); CombatWaypoint waypoint = new CombatWaypoint(waypntloc, waypndVel); bool expectedThrustToWaypoint = true; Compass expectedHeading = new Compass(0, false); Tuple <Compass, bool> expectednav = new Tuple <Compass, bool>(expectedHeading, expectedThrustToWaypoint); CombatVehicle attacker = battle.CombatVehicles.ToArray()[0]; attacker.cmbt_loc = new PointXd(0, -100, 0); attacker.cmbt_vel = new PointXd(0, 0, 0); attacker.cmbt_head = new Compass(startHeading.Degrees, false); attacker.waypointTarget = waypoint; CombatWeapon wpn = attacker.Weapons.ToArray()[0]; CombatVehicle target = battle.CombatVehicles.ToArray()[1]; target.cmbt_loc = new PointXd(0, 100, 0); target.cmbt_vel = new PointXd(0, 0, 0); target.cmbt_head = new Compass(180, false); target.waypointTarget = waypoint; attacker.weaponTarget[0] = target; CombatSeeker testSeeker = new CombatSeeker(attacker, wpn, -1); battle.CombatNodes.Add(testSeeker); Tuple <Compass, bool?> nav = testSeeker.testNav(angletoWaypoint); battle.End(battle.CurrentTick); Assert.AreEqual(expectednav.Item1.Degrees, nav.Item1.Degrees); Assert.AreEqual(expectednav.Item2, nav.Item2); }
void Awake() { entity = GetComponent <Entity>(); entity.AddUpdateAction(TickUpdate); combatVehicle = GetComponent <CombatVehicle>(); }