Example #1
0
    /*==================================================================
    *  ACTION
    * ================================================================*/

    public void ShowAction(int index)
    {
        if (!SelectAction(index))
        {
            return;
        }

        mapManager.Mark(selectedUnit.unit.position, Marking.Orange);

        Marking mark = 0;

        if (action.type == ActionType.Attack)
        {
            mark = Marking.Red;
        }
        else if (action.type == ActionType.Buff)
        {
            mark = Marking.Purple;
        }

        mapManager.RemoveMarkings();
        foreach (TargetTile targetTile in targets)
        {
            Marking m = mark;
            if (targetTile.type == TargetType.NotValid)
            {
                m = Marking.Orange;
            }
            mapManager.Mark(targetTile.point, m);
        }
    }
Example #2
0
    public IEnumerator NewRound(CombatMap map, bool firstRound = false)
    {
        Debug.Log(unit.position + " start");
        isActive = true;

        spriteRenderer.material.color = Color.yellow;
        map.RemoveMarkings();

        if (!firstRound)
        {
            if (unit.hasActionLeft)
            {
                Action            action  = unit.actions[0];
                List <TargetTile> targets = action?.GetTargets(map, false);
                if (targets != null && action.CanUse() && action.GetTargets(map, false).Count > 0)
                {
                    map.Mark(unit.position, Marking.Orange);
                    map.Mark(targets[0].point, Marking.Red);
                    yield return(new WaitForSeconds(.25f));

                    map.unitManager.PerformAction(this, action, targets[0].point);
                    yield return(new WaitForSeconds(.75f));

                    map.RemoveMarkings();
                }
                else if (unit.energy < unit.maxEnergy)
                {
                    Effect(Attribute.Energy, 1);
                    yield return(new WaitForSeconds(.5f));
                }
            }
        }
        spriteRenderer.material.color = Color.white;
        bool triggered = unit.NewRound(map, firstRound);

        if (triggered)
        {
            yield return(new WaitForSeconds(.5f));
        }
        Debug.Log(unit.position + " done");
        isActive = false;
    }