Example #1
0
    void Awake()
    {
        if (Instance != null)
        {
            Debug.LogError(this.name + " is singleton, somebody is creating another instance !!");
        }

        Instance = this;

        if (uLink.Network.isClient)
        {
            BloodHit.Init(4);
            DefaultHit.Init(5);
            MetalHit.Init(5);
            WaterHit.Init(5);

            HitEffects.Add(0, DefaultHit);
            HitEffects.Add(27, WaterHit);
            HitEffects.Add(28, DefaultHit);
            HitEffects.Add(29, MetalHit);

            // special hits...
            PlasmaGunHit.Init(5);
            RailGunHit.Init(5);
        }
    }
Example #2
0
    void Awake()
    {
        if (Instance != null)
        {
            Debug.LogError(this.name + " is singleton, somebody is creating another instance !!");
        }

        Instance = this;

        Blood.Init(10);
        BloodBig.Init(10);
        BlockHit.Init(5);
        BlockBreak.Init(3);
        Critical.Init(4);
        Knockdown.Init(4);

        Whirl.Init(3);
        Roll.Init(3);

        Spawn.Init(5);
        Disappear.Init(5);
    }