//------------------------------------------------------------------------------------------------------------------
        public void UseShoutSkill(Combat.IMediator mediator)
        {
            m_skill_6.UseSkill(true);
            UNIT_ISoldier soldier = this;

            soldier.DoShoutSkillBehaviour(mediator);
        }
        //------------------------------------------------------------------------------------------------------------------
        public void UseHeavenSpinSKill(Combat.IMediator mediator)
        {
            m_skill_7.UseSkill(true);
            UNIT_ISoldier soldier = this;

            soldier.DoHeavenSpinSkillBehaviour(mediator);
        }
        //------------------------------------------------------------------------------------------------------------------
        public void UseLeapOfFaithSkill(Combat.IMediator mediator)
        {
            m_skill_5.UseSkill(true);
            UNIT_ISoldier soldier = this;

            soldier.DoLeapOfFaithSkillBehaviour(mediator);
        }
        //------------------------------------------------------------------------------------------------------------------
        public void UseInvencibleShieldSkill(Combat.IMediator mediator)
        {
            m_skill_4.UseSkill(true);
            UNIT_ISoldier soldier = this;

            soldier.DoInvencibleShieldSkillBehaviour(mediator);
        }
        //------------------------------------------------------------------------------------------------------------------
        public void UseBlindTortureSkill(Combat.IMediator mediator)
        {
            m_skill_3.UseSkill(true);
            UNIT_ISoldier soldier = this;

            soldier.DoBlindTortureSkillBehaviour(mediator);
        }
        //------------------------------------------------------------------------------------------------------------------
        public void UseImpactSliceSkill(Combat.IMediator mediator)
        {
            m_skill_2.UseSkill(true);
            //m_skill_2
            UNIT_ISoldier soldier = this;

            soldier.DoImpactSliceSkillBehaviour(mediator);
        }
        //------------------------------------------------------------------------------------------------------------------
        void UNIT_ISoldier.Update(Combat.IMediator mediator)
        {
            UNIT_ISoldier hero = this;

            //lock camera on player movement
            GameObject.Find("GAMEOBJ_Dummy").transform.position = this.m_heroGameObject.transform.position;

            //activate Runner skill
            if (GameSystem.HeroControl.RightMouseClickDown())
            {
                this.UseRunnerSkill();
            }

            m_skill_1.UpdateSkill();
            m_skill_2.UpdateSkill();
            m_skill_3.UpdateSkill();
            m_skill_4.UpdateSkill();
            m_skill_5.UpdateSkill();
            m_skill_6.UpdateSkill();
            m_skill_7.UpdateSkill();

            //keep player at NavigationMesh
            if (GameSystem.HeroControl.LeftMouseClick())
            {
                if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out m_hitPosition, 100))
                {
                    //if (hitPosition.collider.gameObject.tag == "NavigationMesh")
                    {
                        hero.MoveTo(m_hitPosition.point);
                    }
                }
            }

            //keep walking until character reach hitPosition
            Vector3 position = hero.GetPosition();

            if (Vector3.Distance(position, m_hitPosition.point) <= 0.2f)
            {
                hero.SetState((int)Combat.HeroStates.HERO_IDLE);
            }
            else
            {
                hero.SetState((int)Combat.HeroStates.HERO_RUN);
            }

            //messages to mediator
            mediator.DistributeMessageHeroPosition(this);
        }
Example #8
0
        //------------------------------------------------------------------------------------------------------------------
        protected SYS_GameManager()
        {
#if (PLAYER)
            //create hero
            m_hero = new Combat.UNIT_Hero(100, 10, new Vector3(0, 0, 0));
#endif

#if (MONSTERS)
            //create enemy army
            m_enemyArmy = new List <Combat.UNIT_ISoldier>();
            for (int i = 0; i < 1; i++)
            {
                Vector3 position      = new Vector3(Random.Range(-30.0f, 30.0f), 0, Random.Range(-30.0f, 30.0f));
                float   visionRadius  = 20.0f; // Random.Range(5.0f, 15.0f);
                float   movementSpeed = 20.0f; // Random.Range(5.0f, 20.0f);
                m_enemyArmy.Add(new Combat.UNIT_Enemy(100, 10, visionRadius, movementSpeed, position));
            }
#endif

#if (COMBAT)
            //create Combat mediator
            m_combatMediator = new Combat.SYS_CombatMediator();

            //register soldiers for combat mediator
            m_combatMediator.RegisterSoldier(m_hero);
            foreach (Combat.UNIT_ISoldier enemy in m_enemyArmy)
            {
                m_combatMediator.RegisterSoldier(enemy);
            }
#endif

#if HUD
            //create HUD
            this.m_playerHUD = new HUD.SYS_PlayerHUD();
#endif
        }
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoHeavenSpinSkillBehaviour(Combat.IMediator mediator)
 {
     //mediator.DistributeMessageHeroHeavenSpinSkill(this);
 }
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoInvencibleShieldSkillBehaviour(Combat.IMediator mediator)
 {
     //mediator.DistributeMessageHeroInvencibleShieldSkill(this);
 }
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.Update(Combat.IMediator mediator)
 {
     //this.Chase(mediator);
 }
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoLeapOfFaithSkillBehaviour(Combat.IMediator mediator)
 {
     //do nothing
 }
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoHeavenSpinSkillBehaviour(Combat.IMediator mediator)
 {
     //do nothing
 }
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoBlindTortureSkillBehaviour(Combat.IMediator mediator)
 {
     //do nothing
 }
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoShoutSkillBehaviour(Combat.IMediator mediator)
 {
     //do nothing
 }
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.Attack(Combat.IMediator mediator, int damage)
 {
     //mediator.AdviceAForAttack(this, damage);
 }
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoImpactSliceSkillBehaviour(Combat.IMediator mediator)
 {
     //do nothing
 }
 //------------------------------------------------------------------------------------------------------------------
 private void Chase(Combat.IMediator mediator)
 {
     //mediator.DistributeMessageHeroPosition(this);
 }
Example #19
0
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoRunnerSkillBehaviour(Combat.IMediator mediator)
 {
 }
Example #20
0
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoLeapOfFaithSkillBehaviour(Combat.IMediator mediator)
 {
     //mediator.DistributeMessageHeroLeapOfFaithSkill(this);
 }
Example #21
0
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoBlindTortureSkillBehaviour(Combat.IMediator mediator)
 {
     //mediator.DistributeMessageHeroBlindTortureSkill(this);
 }
Example #22
0
 //------------------------------------------------------------------------------------------------------------------
 void UNIT_ISoldier.DoImpactSliceSkillBehaviour(Combat.IMediator mediator)
 {
     //mediator.DistributeMessageHeroImpactSliceSkill(this);
 }