// Init the classes and the differents gameObjects private void Start() { Debug.Log("Entramos en controlador Partida"); menuPausa = GameObject.Find("Canvas"); UIController = this.GetComponentInParent <controladorMenus>(); //controladorMenus.menuIniciDeDia(dia_actual); feedbackGenerator = new FeedbackGenerator(); orderGenerator = new ComandaContChef(); cardinalitatyController = new ControlCardinalitats(); achievementsController = new AchievementsController(); subject.AddObserver(achievementsController); this.userControl = GameObject.Find("UserControl").GetComponent <UserController>(); this.lettuceGenerator = GameObject.Find("lettuce_generator"); this.lettuceGenerator.SetActive(false); this.actualDay = this.userControl.getCurrentDay(); this.totalExp = this.userControl.getTotalExp(); GameObject.Find("MusicController").GetComponent <musicController>().setVolume(this.userControl.getVolume()); }
// Inicializamos todas las clases y los diferentes gameobjects que tengamos. private void Start() { menuPausa = GameObject.Find("Canvas"); UIController = this.GetComponentInParent <ControllerMenuTutorial>(); //controladorMenus.menuIniciDeDia(dia_actual); feedbackGenerator = new FeedbackGenerator(); orderGenerator = new ComandaContChef(); controlCardinalities = new ControlCardinalitats(); soundControl = GameObject.Find("ControllerSonidos").GetComponent <ControllerSonidos>(); achievementsController = new AchievementsController(); subject.AddObserver(achievementsController); this.userControl = GameObject.Find("UserControl").GetComponent <UserController>(); this.lettuceGenerator = GameObject.Find("lettuce_generator"); this.lettuceGenerator.SetActive(false); this.actualDay = this.userControl.getCurrentDay(); this.totalExp = this.userControl.getTotalExp(); this.isNextStateBlocked = false; this.isGeneratoringGrabbed = false; this.controlCardinalities.generateCardinalities(); }