private void WriteData(Account member, SendGPacket p) { p.writeQ(member.player_id); p.writeS(member.player_name, 33); p.writeC((byte)member._rank); p.writeC((byte)member.clanAccess); p.writeQ(ComDiv.GetClanStatus(member._status, member._isOnline)); p.writeD(member.clanDate); p.writeC((byte)member.name_color); }
public CLAN_MEMBER_INFO_CHANGE_PAK(Account player, FriendState st) { this.p = player; if (st == FriendState.None) { this.status = ComDiv.GetClanStatus(player._status, player._isOnline); } else { this.status = ComDiv.GetClanStatus(st); } }
public CLAN_MEMBER_INFO_CHANGE_PAK(Account player, FriendState st) { member = player; if (st == 0) { status = ComDiv.GetClanStatus(player._status, player._isOnline); } else { status = ComDiv.GetClanStatus(st); } }
public override void write() { writeH(1349); writeC((byte)_players.Count); for (int i = 0; i < _players.Count; i++) { Account member = _players[i]; writeC((byte)(member.player_name.Length + 1)); writeS(member.player_name, member.player_name.Length + 1); writeQ(member.player_id); writeQ(ComDiv.GetClanStatus(member._status, member._isOnline)); writeC((byte)member._rank); } }
public override void write() { this.writeH((short)1349); this.writeC((byte)this._players.Count); for (int index = 0; index < this._players.Count; ++index) { Account player = this._players[index]; this.writeC((byte)(player.player_name.Length + 1)); this.writeS(player.player_name, player.player_name.Length + 1); this.writeQ(player.player_id); this.writeQ(ComDiv.GetClanStatus(player._status, player._isOnline)); this.writeC((byte)player._rank); } }
public CLAN_MEMBER_INFO_CHANGE_PAK(Account player) { this.p = player; this.status = ComDiv.GetClanStatus(player._status, player._isOnline); }
public CLAN_MEMBER_INFO_UPDATE_PAK(Account pl) { p = pl; status = ComDiv.GetClanStatus(pl._status, pl._isOnline); }
public CLAN_MEMBER_INFO_INSERT_PAK(Account pl) { this.p = pl; this.status = ComDiv.GetClanStatus(pl._status, pl._isOnline); }