private LinkedNode<ColumnPathStep> GetColumnPath(Column column) { Table table = column.Table; if (myColumnStepTable == table) { return myColumnSteps[column]; } Dictionary<Column, LinkedNode<ColumnPathStep>> columnSteps = myColumnSteps; if (myColumnStepTable == null) { myColumnSteps = columnSteps = new Dictionary<Column, LinkedNode<ColumnPathStep>>(); } else { columnSteps.Clear(); } myColumnStepTable = table; #if DEBUGCOLUMNPATH Debug.WriteLine("Table: " + table.Name); Debug.Indent(); Debug.Indent(); #endif // DEBUGCOLUMNPATH // Seed the cross-cutting dictionary and seed it with the main represented // ObjectTypes to force decorations on columns that loop back into this table. Dictionary<ObjectType, LinkedNode<LinkedNode<ColumnPathStep>>> objectTypeToSteps = new Dictionary<ObjectType, LinkedNode<LinkedNode<ColumnPathStep>>>(); ConceptType primaryConceptType = TableIsPrimarilyForConceptType.GetConceptType(table); if (primaryConceptType != null) { ObjectType targetObjectType = ConceptTypeIsForObjectType.GetObjectType(primaryConceptType); objectTypeToSteps[targetObjectType] = new LinkedNode<LinkedNode<ColumnPathStep>>(new LinkedNode<ColumnPathStep>(new ColumnPathStep(null, targetObjectType, null, ColumnPathStepFlags.None))); } foreach (ConceptType secondaryConceptType in TableIsAlsoForConceptType.GetConceptType(table)) { ObjectType targetObjectType = ConceptTypeIsForObjectType.GetObjectType(secondaryConceptType); objectTypeToSteps[targetObjectType] = new LinkedNode<LinkedNode<ColumnPathStep>>(new LinkedNode<ColumnPathStep>(new ColumnPathStep(null, targetObjectType, null, ColumnPathStepFlags.None))); } LinkedElementCollection<Column> columns = table.ColumnCollection; int columnCount = columns.Count; for (int iColumn = 0; iColumn < columnCount; ++iColumn) { Column currentColumn = columns[iColumn]; #if DEBUGCOLUMNPATH Debug.Unindent(); Debug.WriteLine("Column: " + currentColumn.Name); Debug.Indent(); #endif // DEBUGCOLUMNPATH LinkedElementCollection<ConceptTypeChild> childPath = ColumnHasConceptTypeChild.GetConceptTypeChildPath(currentColumn); int childPathCount = childPath.Count; LinkedNode<ColumnPathStep> headNode = null; LinkedNode<ColumnPathStep> tailNode = null; bool passedIdentifier = false; bool processTailDelayed = false; ConceptType nextComingFromConceptType = primaryConceptType; Objectification assimilationObjectification = null; for (int iChild = 0; iChild < childPathCount; ++iChild) { ConceptType comingFromConceptType = nextComingFromConceptType; ConceptTypeChild child = childPath[iChild]; ConceptTypeAssimilatesConceptType assimilation = child as ConceptTypeAssimilatesConceptType; bool reverseAssimilation = false; bool forwardToReverseTransition = false; bool towardsSubtype = false; if (assimilation != null) { if (comingFromConceptType == assimilation.Parent) { nextComingFromConceptType = assimilation.ReferencedConceptType; } else { towardsSubtype = true; nextComingFromConceptType = assimilation.Parent; } #if DEBUGCOLUMNPATH Debug.WriteLine("From: " + comingFromConceptType.Name + " To: " + nextComingFromConceptType.Name + "(" + (assimilation.RefersToSubtype && assimilation.IsPreferredForTarget).ToString() + ")"); #endif // DEBUGCOLUMNPATH if (tailNode != null) { // If we're already moving down an assimilation path in a specific direction then keep // going that direction ColumnPathStep pathStep = tailNode.Value; ColumnPathStepFlags stepFlags = pathStep.Flags; if (0 != (stepFlags & ColumnPathStepFlags.ForwardAssimilation)) { // Keep going forward if (0 != (stepFlags & ColumnPathStepFlags.AssimilationIsSubtype) && AssimilationMapping.GetAbsorptionChoiceFromAssimilation(assimilation) != AssimilationAbsorptionChoice.Absorb && comingFromConceptType == (0 == (stepFlags & ColumnPathStepFlags.AssimilationTowardsSubtype) ? assimilation.AssimilatedConceptType : assimilation.AssimilatorConceptType)) { forwardToReverseTransition = true; } } else if (0 != (stepFlags & ColumnPathStepFlags.ReverseAssimilation)) { // Keep going backward reverseAssimilation = true; } else { // Figure it out from this step reverseAssimilation = AssimilationMapping.GetAbsorptionChoiceFromAssimilation(assimilation) != AssimilationAbsorptionChoice.Absorb; } } else { reverseAssimilation = AssimilationMapping.GetAbsorptionChoiceFromAssimilation(assimilation) != AssimilationAbsorptionChoice.Absorb; } } else { nextComingFromConceptType = child.Target as ConceptType; #if DEBUGCOLUMNPATH Debug.WriteLine("From: " + comingFromConceptType.Name + " To: " + ((nextComingFromConceptType != null) ? nextComingFromConceptType.Name : ((InformationTypeFormat)child.Target).Name)); #endif // DEBUGCOLUMNPATH } LinkedElementCollection<FactType> factTypes = ConceptTypeChildHasPathFactType.GetPathFactTypeCollection(child); int factTypeCount = factTypes.Count; for (int iFactType = 0; iFactType < factTypeCount; ++iFactType) { FactType factType = factTypes[iFactType]; Role targetRole = FactTypeMapsTowardsRole.GetTowardsRole(factType).Role; ColumnPathStepFlags flags = passedIdentifier ? ColumnPathStepFlags.PassedIdentifier : 0; ColumnPathStep pathStep = default(ColumnPathStep); bool processPreviousTail = false; Objectification previousAssimilationObjectification = assimilationObjectification; assimilationObjectification = null; bool processAsFactType = true; if (assimilation != null) { Role nonAssimilationTargetRole = targetRole; if (!towardsSubtype) { targetRole = targetRole.OppositeRoleAlwaysResolveProxy.Role; } processAsFactType = false; Objectification objectification; bool assimilationIsSubtype = assimilation.RefersToSubtype; bool secondarySubtype = assimilationIsSubtype && !assimilation.IsPreferredForTarget; if (!assimilationIsSubtype && null != (objectification = factType.ImpliedByObjectification) && objectification.NestingType == targetRole.RolePlayer) { assimilationObjectification = objectification; } if (tailNode != null) { pathStep = tailNode.Value; ColumnPathStepFlags tailFlags = pathStep.Flags; if (0 != (tailFlags & (ColumnPathStepFlags.ForwardAssimilation | ColumnPathStepFlags.ReverseAssimilation))) { bool tailIsSubtype = 0 != (tailFlags & ColumnPathStepFlags.AssimilationIsSubtype); if (tailIsSubtype && assimilationIsSubtype) { if (forwardToReverseTransition) { flags |= ColumnPathStepFlags.DeclinedAssimilation; targetRole = towardsSubtype ? targetRole.OppositeRoleAlwaysResolveProxy.Role : nonAssimilationTargetRole; processAsFactType = true; } else { if (secondarySubtype && 0 == (tailFlags & ColumnPathStepFlags.NonPreferredSubtype)) { tailNode.Value = new ColumnPathStep(pathStep.FromRole, pathStep.ObjectType, pathStep.AlternateObjectType, tailFlags | ColumnPathStepFlags.NonPreferredSubtype); } // If this is a subtype chain, then keep going, using the first // subtype in the chain as a node used in the final name. continue; } } else if (assimilationObjectification != null) { // The type of assimilation has changed, but we have an objectifying object type, // so we treat it like a separate link in the chain, or the previous element was // also not a subtype. tailNode.Value = new ColumnPathStep(pathStep.FromRole, pathStep.ObjectType, nonAssimilationTargetRole.RolePlayer, pathStep.Flags); processPreviousTail = processTailDelayed; } else { flags |= ColumnPathStepFlags.DeclinedAssimilation; targetRole = towardsSubtype ? targetRole.OppositeRoleAlwaysResolveProxy.Role : nonAssimilationTargetRole; processAsFactType = true; } } } else if (!assimilationIsSubtype && assimilationObjectification == null) { flags |= ColumnPathStepFlags.DeclinedAssimilation; targetRole = towardsSubtype ? targetRole.OppositeRoleAlwaysResolveProxy.Role : nonAssimilationTargetRole; processAsFactType = true; } if (!processAsFactType) { if (reverseAssimilation) { flags |= ColumnPathStepFlags.ReverseAssimilation; } else { flags |= ColumnPathStepFlags.ForwardAssimilation; } if (assimilationIsSubtype) { flags |= ColumnPathStepFlags.AssimilationIsSubtype; if (secondarySubtype) { flags |= ColumnPathStepFlags.NonPreferredSubtype; } if (towardsSubtype) { flags |= ColumnPathStepFlags.AssimilationTowardsSubtype; } } pathStep = new ColumnPathStep( null, towardsSubtype ? ConceptTypeIsForObjectType.GetObjectType(comingFromConceptType) : targetRole.RolePlayer, towardsSubtype ? targetRole.RolePlayer : null, flags); processTailDelayed = true; } } if (processAsFactType) { bool haveStep = false; if (tailNode != null) { pathStep = tailNode.Value; ColumnPathStepFlags tailFlags = pathStep.Flags; if (0 != (tailFlags & (ColumnPathStepFlags.ForwardAssimilation | ColumnPathStepFlags.ReverseAssimilation))) { RoleProxy oppositeProxy; Role objectifiedResolvedProxyRole; Role objectifiedOppositeRole; if (previousAssimilationObjectification != null && factType.ImpliedByObjectification == previousAssimilationObjectification && null != (oppositeProxy = targetRole.OppositeRole as RoleProxy) && null != (objectifiedOppositeRole = (objectifiedResolvedProxyRole = oppositeProxy.Role).OppositeRole as Role)) { flags |= ColumnPathStepFlags.ObjectifiedFactType; // Replace both factTypes with the original unobjectified FactType ObjectType fromObjectType = objectifiedOppositeRole.RolePlayer; if (pathStep.ObjectType == previousAssimilationObjectification.NestingType) { // Trivial path leading in, remove the subtype completely processTailDelayed = false; tailNode.Value = new ColumnPathStep(objectifiedOppositeRole, objectifiedResolvedProxyRole.RolePlayer, null, flags); ProcessTailNode(tailNode, objectTypeToSteps); continue; } tailNode.Value = new ColumnPathStep(pathStep.FromRole, pathStep.ObjectType, fromObjectType, pathStep.Flags); pathStep = new ColumnPathStep(objectifiedOppositeRole, objectifiedResolvedProxyRole.RolePlayer, null, flags); haveStep = true; } else { // Add a resolved supertype to the forward subtype to // allow later steps to be compared to this one. tailNode.Value = new ColumnPathStep(pathStep.FromRole, pathStep.ObjectType, targetRole.RolePlayer, pathStep.Flags); } } else if (!processTailDelayed && 0 != (tailFlags & ColumnPathStepFlags.DeclinedAssimilation)) { // Add a resolved supertype to the previous step tailNode.Value = new ColumnPathStep(pathStep.FromRole, pathStep.ObjectType, targetRole.RolePlayer, pathStep.Flags); } } if (!haveStep) { Role oppositeRole = targetRole.OppositeRoleAlwaysResolveProxy.Role; ORMUniquenessConstraint pid = targetRole.RolePlayer.PreferredIdentifier; if (pid != null && pid.RoleCollection.Contains(oppositeRole)) { flags |= ColumnPathStepFlags.IsIdentifier; passedIdentifier = true; } pathStep = new ColumnPathStep(targetRole, oppositeRole.RolePlayer, null, flags); } processPreviousTail = processTailDelayed; processTailDelayed = false; } if (processPreviousTail && tailNode != null) { ProcessTailNode(tailNode, objectTypeToSteps); } LinkedNode<ColumnPathStep> newNode = new LinkedNode<ColumnPathStep>(pathStep); if (tailNode == null) { headNode = tailNode = newNode; } else { tailNode.SetNext(newNode, ref headNode); tailNode = newNode; } if (!processTailDelayed) { ProcessTailNode(tailNode, objectTypeToSteps); } } } if (processTailDelayed) { ProcessTailNode(tailNode, objectTypeToSteps); } columnSteps.Add(currentColumn, headNode); } Debug.Unindent(); Debug.Unindent(); return columnSteps[column]; }
/// <summary> /// Test for equality without checking the state of the flags or the resolved supertype /// </summary> public bool CoreEquals(ColumnPathStep otherStep) { return myObjectType == otherStep.myObjectType && myFromRole == otherStep.myFromRole; }