private void Boosts_Load(object sender, EventArgs e)
        {
            ColourChanger.Enabled = true;
            ColourChanger.Start();

            MoneyCount.Enabled = true;
            MoneyCount.Start();
        }
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.tag == "Base" || collider.tag == "ColourChanger")
        {
            return;
        }

        if (collider.tag == "Point")
        {
            score++;
            text.text = score.ToString();
            Destroy(collider.gameObject);
            return;
        }

        if (collider.tag != currentColour)
        {
            Time.timeScale = 0;
            Advertisement.Show();
            back.pause = true;
            PlayerPrefs.SetInt("Collection", score);
            //Debug.Log("Saved");
            Destroy(gameObject);
            //SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
        }

        if (collider.tag == currentColour)
        {
            if (flappy || pingpong || bounce)
            {
                ColourChanger changer = FindObjectOfType <ColourChanger>();
                changer.SetRandomColour(gameObject.GetComponent <Collider2D>());
                score++;
                text.text = score.ToString();
            }
        }
    }