//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Resize Array //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ public static ColourAnimationEffect[] ResizeArray(ColourAnimationEffect[] Original, int NewSize) { ColourAnimationEffect[] aeNewArray = new ColourAnimationEffect[NewSize]; for (int i = 0; i < aeNewArray.Length; ++i) { if (i < Original.Length) { aeNewArray[i] = Original[i].Clone(); } else { aeNewArray[i] = new ColourAnimationEffect(); } } return(aeNewArray); }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Clone //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ public ColourAnimationEffect Clone() { ColourAnimationEffect AE = new ColourAnimationEffect(); AE.m_fTotalAnimationTime = this.m_fTotalAnimationTime; AE.m_cStartingColour = this.m_cStartingColour; AE.m_cEndColour = this.m_cEndColour; if (this.m_ttTimer != null) { AE.m_ttTimer = new TimeTracker(this.m_ttTimer.FinishTime); } #if UNITY_EDITOR AE.m_sEffectName = this.m_sEffectName; #endif return(AE); }