Example #1
0
        private static unsafe byte[] DecompressRXGB(DDSStruct header, byte[] data, PixelFormat pixelFormat)
        {
            // allocate bitmap
            int bpp         = (int)(Helper.PixelFormatToBpp(pixelFormat, header.pixelformat.rgbbitcount));
            int bps         = (int)(header.width * bpp * Helper.PixelFormatToBpc(pixelFormat));
            int sizeofplane = (int)(bps * header.height);
            int width       = (int)header.width;
            int height      = (int)header.height;
            int depth       = (int)header.depth;

            byte[] rawData = new byte[depth * sizeofplane + height * bps + width * bpp];

            Colour565 color_0 = new Colour565();
            Colour565 color_1 = new Colour565();

            Colour8888[] colours = new Colour8888[4];
            byte[]       alphas  = new byte[8];

            fixed(byte *bytePtr = data)
            {
                byte *temp = bytePtr;

                for (int z = 0; z < depth; z++)
                {
                    for (int y = 0; y < height; y += 4)
                    {
                        for (int x = 0; x < width; x += 4)
                        {
                            if (y >= height || x >= width)
                            {
                                break;
                            }
                            alphas[0] = temp[0];
                            alphas[1] = temp[1];
                            byte *alphamask = temp + 2;
                            temp += 8;

                            Helper.DxtcReadColors(temp, ref color_0, ref color_1);
                            temp += 4;

                            uint bitmask = ((uint *)temp)[1];
                            temp += 4;

                            colours[0].red   = (byte)(color_0.red << 3);
                            colours[0].green = (byte)(color_0.green << 2);
                            colours[0].blue  = (byte)(color_0.blue << 3);
                            colours[0].alpha = 0xFF;

                            colours[1].red   = (byte)(color_1.red << 3);
                            colours[1].green = (byte)(color_1.green << 2);
                            colours[1].blue  = (byte)(color_1.blue << 3);
                            colours[1].alpha = 0xFF;

                            // Four-color block: derive the other two colors.
                            // 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
                            // These 2-bit codes correspond to the 2-bit fields
                            // stored in the 64-bit block.
                            colours[2].blue  = (byte)((2 * colours[0].blue + colours[1].blue + 1) / 3);
                            colours[2].green = (byte)((2 * colours[0].green + colours[1].green + 1) / 3);
                            colours[2].red   = (byte)((2 * colours[0].red + colours[1].red + 1) / 3);
                            colours[2].alpha = 0xFF;

                            colours[3].blue  = (byte)((colours[0].blue + 2 * colours[1].blue + 1) / 3);
                            colours[3].green = (byte)((colours[0].green + 2 * colours[1].green + 1) / 3);
                            colours[3].red   = (byte)((colours[0].red + 2 * colours[1].red + 1) / 3);
                            colours[3].alpha = 0xFF;

                            int k = 0;
                            for (int j = 0; j < 4; j++)
                            {
                                for (int i = 0; i < 4; i++, k++)
                                {
                                    int        select = (int)((bitmask & (0x03 << k * 2)) >> k * 2);
                                    Colour8888 col    = colours[select];

                                    // only put pixels out < width or height
                                    if (((x + i) < width) && ((y + j) < height))
                                    {
                                        uint offset = (uint)(z * sizeofplane + (y + j) * bps + (x + i) * bpp);
                                        rawData[offset + 0] = col.red;
                                        rawData[offset + 1] = col.green;
                                        rawData[offset + 2] = col.blue;
                                    }
                                }
                            }

                            // 8-alpha or 6-alpha block?
                            if (alphas[0] > alphas[1])
                            {
                                // 8-alpha block:  derive the other six alphas.
                                // Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
                                alphas[2] = (byte)((6 * alphas[0] + 1 * alphas[1] + 3) / 7);                                    // bit code 010
                                alphas[3] = (byte)((5 * alphas[0] + 2 * alphas[1] + 3) / 7);                                    // bit code 011
                                alphas[4] = (byte)((4 * alphas[0] + 3 * alphas[1] + 3) / 7);                                    // bit code 100
                                alphas[5] = (byte)((3 * alphas[0] + 4 * alphas[1] + 3) / 7);                                    // bit code 101
                                alphas[6] = (byte)((2 * alphas[0] + 5 * alphas[1] + 3) / 7);                                    // bit code 110
                                alphas[7] = (byte)((1 * alphas[0] + 6 * alphas[1] + 3) / 7);                                    // bit code 111
                            }
                            else
                            {
                                // 6-alpha block.
                                // Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
                                alphas[2] = (byte)((4 * alphas[0] + 1 * alphas[1] + 2) / 5);                            // Bit code 010
                                alphas[3] = (byte)((3 * alphas[0] + 2 * alphas[1] + 2) / 5);                            // Bit code 011
                                alphas[4] = (byte)((2 * alphas[0] + 3 * alphas[1] + 2) / 5);                            // Bit code 100
                                alphas[5] = (byte)((1 * alphas[0] + 4 * alphas[1] + 2) / 5);                            // Bit code 101
                                alphas[6] = 0x00;                                                                       // Bit code 110
                                alphas[7] = 0xFF;                                                                       // Bit code 111
                            }

                            // Note: Have to separate the next two loops,
                            //	it operates on a 6-byte system.
                            // First three bytes
                            uint bits = *((uint *)alphamask);
                            for (int j = 0; j < 2; j++)
                            {
                                for (int i = 0; i < 4; i++)
                                {
                                    // only put pixels out < width or height
                                    if (((x + i) < width) && ((y + j) < height))
                                    {
                                        uint offset = (uint)(z * sizeofplane + (y + j) * bps + (x + i) * bpp + 3);
                                        rawData[offset] = alphas[bits & 0x07];
                                    }
                                    bits >>= 3;
                                }
                            }

                            // Last three bytes
                            bits = *((uint *)&alphamask[3]);
                            for (int j = 2; j < 4; j++)
                            {
                                for (int i = 0; i < 4; i++)
                                {
                                    // only put pixels out < width or height
                                    if (((x + i) < width) && ((y + j) < height))
                                    {
                                        uint offset = (uint)(z * sizeofplane + (y + j) * bps + (x + i) * bpp + 3);
                                        rawData[offset] = alphas[bits & 0x07];
                                    }
                                    bits >>= 3;
                                }
                            }
                        }
                    }
                }
            }

            return(rawData);
        }