Example #1
0
        public void ApplyEffects(NWCreature user, NWItem item, NWObject target, Location targetLocation, CustomData customData)
        {
            NWPlayer        player     = user.Object;
            ResourceQuality quality    = (ResourceQuality)target.GetLocalInt("RESOURCE_QUALITY");
            int             tier       = target.GetLocalInt("RESOURCE_TIER");
            int             remaining  = target.GetLocalInt("RESOURCE_COUNT") - 1;
            string          itemResref = target.GetLocalString("RESOURCE_RESREF");
            int             gemChance  = ResourceService.CalculateChanceForComponentBonus(player, tier, quality);
            int             roll       = RandomService.Random(1, 100);
            int             rank       = SkillService.GetPCSkillRank(player, SkillType.Harvesting);

            if (item.RecommendedLevel < rank)
            {
                rank = item.RecommendedLevel;
            }

            int difficulty = (tier - 1) * 10 + ResourceService.GetDifficultyAdjustment(quality);
            int delta      = difficulty - rank;

            int baseXP = 0;

            if (delta >= 6)
            {
                baseXP = 400;
            }
            else if (delta == 5)
            {
                baseXP = 350;
            }
            else if (delta == 4)
            {
                baseXP = 325;
            }
            else if (delta == 3)
            {
                baseXP = 300;
            }
            else if (delta == 2)
            {
                baseXP = 250;
            }
            else if (delta == 1)
            {
                baseXP = 225;
            }
            else if (delta == 0)
            {
                baseXP = 200;
            }
            else if (delta == -1)
            {
                baseXP = 150;
            }
            else if (delta == -2)
            {
                baseXP = 100;
            }
            else if (delta == -3)
            {
                baseXP = 50;
            }
            else if (delta == -4)
            {
                baseXP = 25;
            }

            int itemHarvestBonus = item.HarvestingBonus;
            int scanningBonus    = user.GetLocalInt(target.GlobalID.ToString());

            gemChance += itemHarvestBonus * 2 + scanningBonus * 2;

            baseXP = baseXP + scanningBonus * 5;

            // Spawn the normal resource.
            NWItem resource = CreateItemOnObject(itemResref, player);

            user.SendMessage("You harvest " + resource.Name + ".");

            // If player meets the chance to acquire a gem, create one and modify its properties.
            if (quality > ResourceQuality.Low && roll <= gemChance)
            {
                // Gemstone quality is determined by the quality of the vein.
                switch (quality)
                {
                case ResourceQuality.Normal:
                    resource = CreateItemOnObject("flawed_gemstone", player);
                    break;

                case ResourceQuality.High:
                    resource = CreateItemOnObject("gemstone", player);
                    break;

                case ResourceQuality.VeryHigh:
                    resource = CreateItemOnObject("perfect_gemstone", player);
                    break;
                }

                var ip = ResourceService.GetRandomComponentBonusIP(quality);
                BiowareXP2.IPSafeAddItemProperty(resource, ip.Item1, 0.0f, AddItemPropertyPolicy.IgnoreExisting, true, true);

                switch (ip.Item2)
                {
                case 0:
                    resource.Name = ColorTokenService.Green(resource.Name);
                    break;

                case 1:
                    resource.Name = ColorTokenService.Blue(resource.Name);
                    break;

                case 2:
                    resource.Name = ColorTokenService.Purple(resource.Name);
                    break;

                case 3:
                    resource.Name = ColorTokenService.Orange(resource.Name);
                    break;

                case 4:
                    resource.Name = ColorTokenService.LightPurple(resource.Name);
                    break;

                case 5:
                    resource.Name = ColorTokenService.Yellow(resource.Name);
                    break;

                case 6:
                    resource.Name = ColorTokenService.Red(resource.Name);
                    break;

                case 7:
                    resource.Name = ColorTokenService.Cyan(resource.Name);
                    break;
                }

                user.SendMessage("You harvest " + resource.Name + ".");
            }

            float decayMinimum = 0.03f;
            float decayMaximum = 0.07f;

            if (delta > 0)
            {
                decayMinimum += delta * 0.1f;
                decayMaximum += delta * 0.1f;
            }

            DurabilityService.RunItemDecay(player, item, RandomService.RandomFloat(decayMinimum, decayMaximum));
            int xp = baseXP;

            SkillService.GiveSkillXP(player, SkillType.Harvesting, xp);

            if (remaining <= 0)
            {
                NWPlaceable prop = target.GetLocalObject("RESOURCE_PROP_OBJ");

                if (prop.IsValid)
                {
                    prop.Destroy();
                }

                target.Destroy();
                user.DeleteLocalInt(target.GlobalID.ToString());
            }
            else
            {
                target.SetLocalInt("RESOURCE_COUNT", remaining);
            }

            ApplyEffectAtLocation(DurationType.Instant, EffectVisualEffect(VisualEffect.Vfx_Fnf_Summon_Monster_3), target.Location);
        }
        public void ColorTokenService_NullText_ShouldThrowArgumentException()
        {
            ColorTokenService service = new ColorTokenService();

            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Black(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Blue(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Gray(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Green(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.LightPurple(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Orange(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Pink(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Purple(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Red(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.White(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Yellow(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Cyan(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Combat(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Dialog(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.DialogAction(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.DialogCheck(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.DialogHighlight(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.DialogReply(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.DM(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.GameEngine(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.SavingThrow(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Script(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Server(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Shout(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.SkillCheck(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Talk(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Tell(null);
            });
            Assert.Throws(typeof(ArgumentException), () =>
            {
                service.Whisper(null);
            });
        }