Example #1
0
 void Awake()
 {
     InitBall();
     colorSwatch = GameObject.Find("Game Master").GetComponent <ColorSwatches>();
     animator    = this.GetComponent <Animator>();
     ChooseBallColor();
 }
Example #2
0
        private void OnEnable()
        {
            if (_picker == null)
            {
                _picker = transform.GetChild(0);
            }
            if (_owner == null)
            {
                _owner = transform.parent.parent.parent;
                if (_menuController == null)
                {
                    _menuController = _owner.GetComponent <MenuObjectControl>();
                }
            }

            _picker.GetComponent <ColorPicker>().PreparePicker(_owner, _menuController.EditableData.MainColor.ToColor());

            if (_swatch == null)
            {
                _swatch = transform.GetChild(1);
            }
            if (_swatchManager == null)
            {
                _swatchManager = GameObject.FindWithTag("GameController").GetComponent <ColorSwatches>();
            }

            _swatchManager.PrepareSwatch(_swatch.GetChild(0));
        }
Example #3
0
    /// onAwake allows for each inheritance to get all the functionality and still implement other useful functionalities
    void Awake()
    {
        //Get Outside References
        boundary    = GameObject.Find("Game Master").GetComponent <ObjBoundary>();
        colorSwatch = GameObject.Find("Game Master").GetComponent <ColorSwatches>();

        //Controls  
        rightBound = (Camera.main.pixelWidth / 2.0f);
        leftBound  = (Camera.main.pixelWidth / 2.0f);
        canRotate  = true;

        //DO STUFF!
        this.gameObject.tag = "Paddle";
        PopulateSides();
        CanMove();
        CalcDegreeAngle();
        teleportToStartPos();
        if (numSides > 1)
        {
            DestroyOldPaddle();
        }
        colorSwatch.PickNewColor();

        //Get the paddle's boundaries from the Boundary class
        CalcBounds(sides[0]);
        ySpawn = boundary.getPaddleYAxis();
        speed  = 25f;
    }
Example #4
0
        public bool TryAddNewColorSwatch(ColorSwatch newColorSwatch)
        {
            bool wasAdded = false;
            IQueryable <ColorSwatch> colorSwatchResults = ColorSwatches.Where(entity => entity.Brand == newColorSwatch.Brand && entity.Name == newColorSwatch.Name);

            if (colorSwatchResults.Count() == 0)
            {
                ColorSwatches.Add(newColorSwatch);
                SaveChanges();
                wasAdded = true;
                Console.WriteLine("Added " + newColorSwatch.Name);
            }
            else
            {
                ColorSwatch existingColorSwatch             = colorSwatchResults.First();
                ColorNumber newColorNumber                  = newColorSwatch.ColorNumbers[0];
                IQueryable <ColorNumber> colorNumberResults = ColorNumbers.Where(entity => entity.Number == newColorNumber.Number && entity.ColorSwatchId == existingColorSwatch.Id);
                if (colorNumberResults.Count() == 0)
                {
                    newColorNumber.ColorSwatchId = existingColorSwatch.Id;
                    ColorNumbers.Add(newColorNumber);
                    SaveChanges();
                    wasAdded = true;
                    Console.WriteLine("Added " + newColorNumber.Number + " for " + existingColorSwatch.Name);
                }
            }
            return(wasAdded);
        }
Example #5
0
    //////////////////////////////////////////////////////////////////

    // Use this for initialization
    public void Start()
    {
        Application.targetFrameRate = 60;

        pm = GetComponent <PaddleMaster>();
        bm = GetComponent <BallMaster>();

        ColorSwatch = this.gameObject.GetComponent <ColorSwatches>();

        pm.PaddleUpgrade(score.getScore());
        bm.InvokeBalls();
    }
Example #6
0
    /////////////////////////////////////////////////////////////////////////////////
    void Awake()
    {
        //REFERENCES
        score       = GameObject.Find("Game Master").GetComponent <ScoreCounter>();
        colorSwatch = GameObject.Find("Game Master").GetComponent <ColorSwatches>();
        gm          = GameObject.Find("Game Master").GetComponent <GameMaster>();

        this.gameObject.tag = "PaddleSide";

        //SET COLOR
        pcolor = colorSwatch.GetSideColor(transform.GetSiblingIndex());         //The sibling index is what number side this is.
        GetComponent <SpriteRenderer>().color = pcolor;
    }