Example #1
0
 public ColorStripeMaterial(ColorStripeMaterialCore core) : base(core)
 {
     DiffuseColor        = core.DiffuseColor;
     ColorStripeSampler  = core.ColorStripeSampler;
     ColorStripeX        = core.ColorStripeX;
     ColorStripeXEnabled = core.ColorStripeXEnabled;
     ColorStripeY        = core.ColorStripeY;
     ColorStripeYEnabled = core.ColorStripeYEnabled;
 }
Example #2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="manager"></param>
 /// <param name="material"></param>
 public ColorStripeMaterialVariables(IEffectsManager manager, ColorStripeMaterialCore material)
 {
     this.material             = material;
     deviceResources           = manager;
     needUpdate                = true;
     material.PropertyChanged += Material_OnMaterialPropertyChanged;
     texStripeXSlot            = texStripeYSlot = -1;
     samplerDiffuseSlot        = -1;
     textureManager            = manager.MaterialTextureManager;
     statePoolManager          = manager.StateManager;
     CreateTextureViews();
     CreateSamplers();
     this.PropertyChanged += (s, e) => { OnInvalidateRenderer?.Invoke(this, EventArgs.Empty); };
 }
Example #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="manager"></param>
 /// <param name="technique"></param>
 /// <param name="material"></param>
 public ColorStripeMaterialVariables(IEffectsManager manager, IRenderTechnique technique, ColorStripeMaterialCore material)
     : base(manager, technique, DefaultMeshConstantBufferDesc)
 {
     this.material             = material;
     deviceResources           = manager;
     material.PropertyChanged += Material_OnMaterialPropertyChanged;
     texStripeXSlot            = texStripeYSlot = -1;
     samplerDiffuseSlot        = -1;
     textureManager            = manager.MaterialTextureManager;
     statePoolManager          = manager.StateManager;
     MaterialPass              = technique[defaultShaderPassName];
     UpdateMappings(MaterialPass);
     CreateTextureViews();
     CreateSamplers();
 }
Example #4
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="manager"></param>
 /// <param name="technique"></param>
 /// <param name="materialCore"></param>
 public ColorStripeMaterialVariables(IEffectsManager manager, IRenderTechnique technique, ColorStripeMaterialCore materialCore)
     : base(manager, technique, DefaultMeshConstantBufferDesc, materialCore)
 {
     this.material      = materialCore;
     deviceResources    = manager;
     texStripeXSlot     = texStripeYSlot = -1;
     samplerDiffuseSlot = -1;
     textureManager     = manager.MaterialTextureManager;
     statePoolManager   = manager.StateManager;
     MaterialPass       = technique[defaultShaderPassName];
     WireframePass      = technique[wireframePassName];
     ShadowPass         = technique[shadowPassName];
     UpdateMappings(MaterialPass);
     CreateTextureViews();
     CreateSamplers();
 }