void Start() { gameStarter = GetComponent <GameStarter>(); gameRunner = GetComponent <GameRunner>(); gameEnder = GetComponent <GameEnder>(); ColorSchemesManager.setColorScheme(DataAndSettingsManager.getColorSchemeID()); gameEnder.loadAds(); onInitialize(); }
///<summary>Populates the list of color schemes with `ColorSchemePickerListItem`s.</summary> private void setupList() { int selectedID = DataAndSettingsManager.getColorSchemeID(); for (int i = 0; i < ColorSchemesManager.getNumColorSchemes(); i++) { // instantiate a list item in the scroll view for each color scheme ColorSchemePickerListItem item = Instantiate(this.listItemPrefab, new Vector2(0f, -120f * i - 60f), Quaternion.identity) as ColorSchemePickerListItem; RectTransform itemRect = item.gameObject.GetComponent <RectTransform>(); itemRect.SetParent(this.listContentRect.transform, false); item.setup(i, (i == selectedID)); } }
public void selectAction() { if (this.isLocked) { return; } if (OnSelectColorScheme != null) { OnSelectColorScheme(); // deselect all list items } this.setSelected(true); ColorSchemesManager.setColorScheme(this.colorSchemeID); DataAndSettingsManager.setColorSchemeID(this.colorSchemeID); FindObjectOfType <AudioManager>().playButtonSound(); }
/* * * * Public methods * * * */ public void setup(int colorSchemeID, bool selected) { this.colorSchemeID = colorSchemeID; this.setSelected(selected); ColorScheme cs = ColorSchemesManager.getColorSchemeWithID(colorSchemeID); this.setColors(cs); this.colorSchemeName = cs.getName(); this.nameLabel.text = this.colorSchemeName; this.packName = cs.getPackName(); this.isLocked = (colorSchemeID > 1 && DataAndSettingsManager.getNumBoughtForStoreItem(this.packName) == 0); if (this.isLocked) { this.nameLabel.text += " (Locked)"; } }
/* * * * Helper methods * * * */ private void updateColorSchemeLabel() { int id = DataAndSettingsManager.getColorSchemeID(); this.colorSchemeLabel.text = ColorSchemesManager.getColorSchemeWithID(id).getName(); }